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For a complete overview of the framework and its workflow, please watch the VIDEO.
Future Update: The system currently includes Graphics, Screen, and Audio settings. Full Controls support, including key rebinding and mouse sensitivity customization using Unreal Engine's Enhanced Input system, is planned for a future free update.
The folder is named "HorrorInteractFrame".
There is in Horror Interaction Framework
ObjectInspectSystem
PhysicsGrabSystem
Dynamic Flashlight System
Keycard System
Simple Door System
Keypad Door System
Objective System
Save & Menu System
Journal Inspect System
Inventory & Container System
Sound Event System
Pendant Lamp System (Flicker&Niagara Spark)
3 Animated Web Materials
3 Puddle Decal
2 Dirt Decal
Horror Interaction Framework is a modular Blueprint-based gameplay framework for Unreal Engine designed to provide a complete foundation for horror, survival, exploration, puzzle, and first-person or third-person projects through a clean and customizable Blueprint workflow.
The framework combines multiple Blueprint gameplay systems into one modular package for horror, survival, exploration, and puzzle projects. It includes interaction, doors and access systems, objectives, inventory and containers, object inspection, physics interaction, flashlight mechanics, journal functionality, saving and loading, UI, sounds, and environmental effects.
All systems are designed to work together while remaining customizable and reusable. The framework can be used as a complete project foundation or integrated into an existing Unreal Engine project. Fully Blueprint-based, easy to customize, and no C++ required.
Features
- 100% Blueprint-based framework
- Modular gameplay architecture
- Multiple integrated gameplay systems
- Centralized interaction workflow
- Reusable Blueprint components
- Reusable Blueprint interfaces
- Configurable gameplay actors
- Configurable gameplay data
- Integrated player interaction system
- World object interaction support
- Object inspection support
- Physics interaction support
- Physics object grabbing support
- Flashlight gameplay support
- Battery-based flashlight mechanics
- Key interaction support
- Keycard access support
- Keypad access support
- Regular door support
- Locked door support
- Access-controlled door support
- Door open and close animations
- Objective and task support
- Objective notifications
- World objective interaction support
- Journal functionality
- Inspectable journal content
- Inventory System integration
- Container System integration
- Item pickup support
- Item stacking support
- Item dropping support
- Item information support
- Multi-compartment container support
- Save and Load System
- Player state saving
- World state saving
- Persistent collected item support
- Persistent key and access data
- Persistent door state support
- Main Menu System
- Pause Menu System
- Settings System
- Sound event support
- Environmental sound interactions
- Environmental visual effects
- Animated material content
- Decal content
- Interaction prompts
- Highlight support
- Configurable sounds
- Configurable UI
- Configurable interaction distances
- Easy system configuration
- Easy actor configuration
- Easy project integration
- Individual systems can be customized independently
- Systems designed to work together
- Framework-ready architecture
- Demo Character included
- Demo Map included
- No C++ required
- Suitable for horror games
- Suitable for survival horror games
- Suitable for survival games
- Suitable for puzzle games
- Suitable for adventure games
- Suitable for exploration games
- Suitable for immersive simulation projects
- Suitable for first-person projects
- Suitable for third-person projects












