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Cyber Girl Lia ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

Cyber Girl Lia

3D model of charming Cyber Girl with robotic hands. Rigged with UE4 Epic Skeleton and has 92 Blendshapes. Include many color options for clothes, weapons and some body parts.

Renders are made in Unreal Engine 4.

VIDEO โ–ถ ๐Ÿ“ผ โ—€ PREVIEW

Support me on my Patreon ๐Ÿ’™

๐Ÿ”— ArtStation | ๐Ÿ”— Instagram | ๐Ÿ”— YouTube | ๐Ÿ”— Twitch

Main Advantages:

๐Ÿ“Œ Low-poly

๐Ÿ“Œ Fully Rigged

๐Ÿ“Œ Back hands (removable)

๐Ÿ“Œ 92 Blendshapes

๐Ÿ“Œ Color Change Materials

๐Ÿ“Œ 4 types of weapons

๐Ÿ”Ž Polycount

๐Ÿ”น Faces 120 649 ๐Ÿ”น Tris 201 182๐Ÿ”น Verts 113 115

โš™๏ธ Rig

Originaly RIG was created in Maya by using advanced skeleton that based on UE4 Mannequin Epic skeleton. The main bones hierarchy is remained untouched for easy retargeting. The rig does not have any controls in scene, but if you need custom RIG from Maya for making animations you can contact me by mail ๐Ÿ“ง [email protected].

List of additional bones ๐Ÿฆด

Characterโ€™s Rig has been tested with various animations in:

๐Ÿ“Œ Advanced Locomotion System V4

๐Ÿ“Œ 3rd person standard scene

๐Ÿ’‹ Blendshapes

92 Blendshapes created in advenced skeleton. Tested with Live Link Face in Unreal Engine 4.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

๐Ÿ‘— Different Outfits

This model contain 3 different meshes with complete cloth sets.

Also in folder "Modular" you can find separate meshses and complete your own outfit. 

Full body with haircut and without haircut is included to this folder.

Adult parts are modeled in uncensored version (by request) and body textures for this meshses has censored and uncensored versions (also by request).

Shorts included only in long version (short version by request).

๐Ÿ’„ Materials and Textures

Some parts has material variations with ready textures and one color changed material.

Material ID Maps for

๐Ÿ“Œ Eyes

๐Ÿ“Œ Hair

๐Ÿ“Œ Backpack

๐Ÿ“Œ Front Sword, Back Sword, Leg Knifes, Back Knifes

๐Ÿ“Œ Jacket, Lingerie

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

4K Textures

๐Ÿ“Œ 121 .PNG Textures

๐Ÿ“Œ BaseColor, Normal, Roughness, Metallic, AO, MatID, Opacity, Emissive

๐Ÿ“Œ 8 Body Texture sets - Body, Head, Eyes, Eyelashes, Teeth, Hair, Finger Nails, Toe Nails

๐Ÿ“Œ 7 Body Cloth sets - Jacket, Jacket with no backpack (Jacket_Clean), Lingerie, Shorts, Hairband, Necklace, Boots

๐Ÿ“Œ 6 Body Weapons sets - Backpack, Front Sword, Back Sword, Leg Knifes, Back Knifes, Knife Holder

Unreal Engine Project

๐Ÿ“Œ Supported version: 4.27+

๐Ÿ“Œ Epic Skeleton rig with additional bones

๐Ÿ“Œ Facial animations with 92 Morph Targets

๐Ÿ“Œ Physics are included

๐Ÿ“Œ Material Instances with MatID map for color change are included

๐Ÿ“Œ 3 Idle, 1 PopDance, 6 standart ThirdPerson animations are included

๐Ÿ“Œ Included blueprint LiaLiveLink_BP for LiveLink head turns and eyes rotations

๐Ÿ“Œ Included blueprint LiaLiveLinkRetarget_BP for BlendShapes names retargeting to proper Apple Arkit Blendshapes names

๐Ÿ“Œ Include blueprint LiaSwords_BP for Modular mesh with swords in hands

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