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説明

Build haunted barns, abandoned farmsteads and rural horror levels from one consistent stylized kit. The barn is built from 2 m wall modules on a 4 m bay grid with a gambrel roof; fences come in 3 m runs and the field in 4 m tiles. Every piece has collision and lightmap UVs, and the materials are tiling PBR sets with tweakable wear.

What's inside: 122 static meshes in 11 categories

- Barn walls & openings (12): vertical board walls (two board patterns, gappy, broken), window and man-door wall modules, man door, shutter, hay door, corner trim, fieldstone foundation and foundation corner.

- Timber frame & doors (9): corner, wall and aisle posts, 4 m beam, knee brace, lean-to post, 4 m door header, 8 m sliding door track, sliding door.

- Roof & gables (9): lower and upper gambrel roof slopes (intact and with holes), ridge, louvred cupola, lean-to roof, 12 m gambrel gable (with hay door opening and solid).

- Floors, loft & stalls (10): 4 m barn floor and yard ground, loft floor (intact and broken through), loft edge with spilling hay, ladder, stall front, stall gate, stall partitions (intact and broken).

- Hay & barn props (11): hay bale, broken bale, bale stack, hay mounds (floor and loft), loose hay, trough, bucket, pitchfork, lantern, hook.

- Outbuildings (12): silo, water-pump windmill, grain bin, stock tank, chicken coop and run (intact and torn), tool shed, outhouse and door, corn crib, root cellar.

- Fences & field (12): rail fence and barbed wire fence (intact and broken), post, gate and gate post, furrow and stubble field tiles, three corn row variants.

- Corn, weeds, crows & rocks (11): corn stalks (standing and broken), corn shock, corn cobs, tall weeds, thistle, rock pile, puddle, crows (perched, pecking, flying).

- Vehicles & implements (9): old tractor with a flat tyre, hay wagon, dump rake, plough, wheelbarrow, grindstone, wagon wheels (intact and broken), old tyre.

- Workshop & hand tools (13): workbench, tool rack, sawhorse, anvil, scythe, sickle, axe, shovel, hoe, rake, rope coils, chain with hook.

- Tack, feed & containers (14): saddle and saddle stand, horse collar, horseshoe, feed sack and sack pile, chicken feeder, milk cans (upright and tipped), fuel can, oil drums (painted and rusted), crate and crate stack.

Three maps

- L_Farm: the whole farmstead under a moonlit night sky: barn with lean-to, silo, windmill, outbuildings, fenced yard and corn field, with real-time Lumen, volumetric fog and lantern light. Press Play to walk the yard.

- L_Barn: the same farmstead with the barn interior look: volumetric moonlight shafts through the broken roof and the board gaps, lanterns in the aisle and the stalls.

- L_Overview: every mesh laid out by category with name labels on a 1 m grid.

Materials you can tweak

6 master materials and 37 material instances. The surface instances expose tint, tiling, paint chipping, edge wear, height-based grime, damp streaks, macro variation and a roughness override. The yard ground blends to a larger tiling with distance, so it shows no repeating grid out to the horizon.

Game-ready

- Collision: per-poly on the architecture (barn walls, floors, loft, roof, stalls, doors, outbuildings, fences and field tiles), so doorways, stall gates, broken boards and the loft hole collide exactly; convex hulls on 46 props; none on 24 small or soft pieces (corn, weeds, crows, the puddle, loose hay, hand tools, rope, chain, horseshoe, horse collar, corn cobs).

- LODs on 34 props (up to LOD3); 88 simple meshes and the architecture have a single LOD.

- Lightmap UVs on every mesh, in UV channel 1.

- No Nanite needed; the kit is light enough for mid-range hardware.

- All lights are movable, so there is no light baking.

- One download: an Unreal Engine 5.5 project that also opens in 5.6, 5.7 and 5.8. It is content only: no code, no plugins.

UEFN version

- The listing also has a UEFN Source format: the same 122 meshes, materials and procedural textures as a UEFN project, made and validated in UEFN 42.40.

- One island holds the moonlit farmstead demo and a catalog of every mesh. The L_Barn interior look is not included, because a UEFN island renders only one height fog.

- The hay wagon has a lighter LOD0 to fit the UEFN limit of 30,000 vertices, and the catalog has no name labels, because UEFN does not accept text actors.

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