
Description
If you retarget to ue5 remember to correct the curves of the montages. There is a bug that changes it. The name is ParkourOffset.
The Parameterized Parkour system is an efficient actor component that calculates the distance and dimensions of the obstacle, if the character can use the hands, and which one, and if there is another obstacle after.
The blueprint is commented and it is possible to adapt/branch as needed, in addition to adding other animations.
The system has a code to climb parameters and another code to vault parameters. Is an open and easy blueprint that you can change whatever your need and want.




