
Beschreibung
Vibe Engine is a professional controller haptics toolkit for Unity that empowers developers to create rich, immersive rumble experiences through an intuitive preset-based workflow and powerful editor tooling.
Design unique haptic profiles, fine-tune feedback across controller families, preview patterns in real time and deploy polished controller feedback throughout your game with ease.
Whether you're crafting satisfying weapon recoil, heavy vehicle movement, subtle environmental feedback or impactful combat encounters, Vibe Engine helps turn ordinary gameplay into memorable tactile experiences that players can feel in their hands.
⚠️ Dependency Notice
This asset requires Unity's New Input System package (com.unity.inputsystem) and is designed for controller-based projects.
💠 Pipeline Support
Compatible with Built-In, URP and HDRP
📒 Resources
🎮 Key Features
Create reusable haptic presets for your entire project
Build richer game feel through immersive controller feedback
Fine-tune experiences across Xbox, PlayStation, Nintendo and Generic controllers
Compare and iterate haptics faster with dedicated authoring tools
Preview and test rumble directly inside Unity
Deploy polished haptics through a simple runtime workflow
Extensible provider architecture for platform and hardware integrations
⚡ Overview
Built for professional controller haptics workflows
Designed to enhance game feel and player immersion
Preset-driven architecture for scalable, reusable feedback
Powerful editor studio for authoring, testing and iteration
Advanced visualization, comparison and tuning tools
Production-ready runtime playback and management system
Extensible platform and provider integration architecture
Optimized for PC, console and controller-focused experiences
Demo scene, sample presets and example content included
Documentation, tutorials and integrated API reference included
🔌 Integrations
Optional Steam Input support
Console provider shells for Xbox, PlayStation and Nintendo workflows
Custom hardware integration through provider extensions
Built for scalable and extensible haptics development
🎯 Perfect For
Action Games
First Person Shooters
Third Person Games
Racing Games
Adventure Games
RPGs
Platformers
Steam Deck Projects
Controller-Focused Experiences
Game Feel and Polish Workflows
Be sure to check out our publisher page for additional gameplay systems and future releases.










