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الوسائط 1 للقائمة Eye Shader Engine – 100 Customizable - Pack 01
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الوصف

IMPORTANT – REQUIRED PROJECT SETTING

Before using this eye material, go to:

Edit → Project Settings → Engine → Rendering → Materials

Enable “Clear Coat Enable Second Normal”.

Restart Unreal Engine or allow the shaders to recompile if requested. This setting is required for the cornea and secondary normal details to display correctly.

EyeShaderEngine is a customizable 4K eye material system for Unreal Engine, designed for creating high-quality human, stylized, fantasy, and cinematic eyes.

The pack includes 100 ready-to-use Material Instance presets featuring a wide variety of iris colors, patterns, details, and visual styles. Every preset can be further customized through an organized set of material parameters.

Create realistic brown, hazel, green, gray, and blue eyes, or experiment with unusual and stylized colors for fantasy characters, creatures, animation, games, cinematics, and virtual production.

KEY FEATURES

• 100 ready-to-use eye Material Instances

• 114 high-resolution 4K textures

• Realistic, stylized, fantasy, and colorful eye presets

• Advanced iris and sclera customization

• Adjustable pupil diameter and pupil mask

• Iris depth and edge sharpness controls

• Iris brightness, contrast, hue, saturation, and tint controls

• Separate iris normal-map strength controls

• Customizable limbus color, intensity, and softness

• Adjustable sclera color, brightness, contrast, roughness, and scale

• Customizable sclera vein colors and intensity

• Clear Coat cornea controls

• Adjustable IOR and refraction depth

• Specular and roughness controls

• Optional fake-light system with color, intensity, and rotation controls

• Texture override slots for creating additional eye variations

• Organized parameter groups for a faster workflow

• Suitable for games, cinematics, character rendering, animation, and virtual production

CUSTOMIZATION

EyeShaderEngine provides control over:

• Iris color, tint, brightness, contrast, hue, and saturation

• Iris diameter, depth, edge sharpness, and normal strength

• Pupil size, mask, and texture

• Limbus color, intensity, and softness

• Sclera color, scale, roughness, normal strength, and vein details

• Cornea Clear Coat, roughness, IOR, and refraction depth

• Specular response and surface detail

• Fake-light color, intensity, texture, and rotation

The included Material Instances make it easy to select a finished eye look or create your own unique variations without rebuilding the material.

TECHNICAL DETAILS

• Static Meshes: 2

• Textures: 114

• Texture Resolution: 4096 × 4096

• Master Materials: 1

• Material Functions: 1

• Material Instances: 100

• Primary Texture Format: PNG

• Intended Platform: Unreal Engine

No external plugins are required.

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