
Açıklama
OmniMaterial combines a flexible Unreal Engine master material with editor tools that automate Material Instance creation, texture assignment and mesh setup.
Create Material Instances directly from selected textures or (skeletal) meshes. Related textures are detected using configurable naming conventions, assigned automatically and packed textures such as AoRM are supported.
Generate and assign materials directly to Static and Skeletal Mesh material slots, reducing repetitive setup when importing assets.
The master material uses Static Switches to keep unused features disabled, while naming conventions and material paths can be adjusted to fit your project structure.





