
Beschreibung
Crimsonmaw is a game-ready dark-fantasy flamberge: a wavering thorned blade with glowing crimson veins, a bone-branch crossguard with a red gem, a leather grip and a thorned heart pommel. What's included - 3 LODs: LOD0 14,986 / LOD1 6,998 / LOD2 2,498 triangles (all share the same UVs and textures) - FBX for each LOD, plus one FBX with all LODs named Crimsonmaw_LOD0 / LOD1 / LOD2 - Blender file with the material already assembled - 5 PBR texture maps, 4096 x 4096 PNG: BaseColor, Metallic, Roughness, Normal (OpenGL), Emission - 1 mesh, 1 material, 1 UV set Technical details - Size 0.1434 x 0.3299 x 0.9820 m, scale 1, origin at world origin - LOD0: 14,986 triangles, 7,331 vertices; all triangles, no non-manifold edges - UV: left and right halves share the same UV space (mirrored), texel density about 63 px/cm at 4096; hard edges follow UV seams; tangents exported (MikkTSpace) - Normal map is OpenGL (Y+). For DirectX engines (e.g. Unreal) flip the green channel - Emission map drives the glowing crimson veins, gem and heart Not included: rig, animation, collision mesh, engine project or Blueprints.






