
์ค๋ช
This plugin allows you to easily and quickly add a AAA-standard, very optimized wave spawn system to your game! These features are smooth and non-intrusive, always prioritizing the playerโs input. The system uses blueprints and no knowledge of C++ is required!
A lightweight and flexible wave spawner system for Unreal Engine. Easily configure enemy waves, intervals, and spawn logic via Blueprint. Perfect for tower defense, survival, or any wave-based gameplay.
๐ฌ Discord - Join our community!
๐ Documentation
๐๏ธ Videos
โจ Trailer
๐ Tutorials
Features
โ Modular Wave System
Create structured enemy waves using a two-tiered system of MainWaves and SubWaves, allowing for flexible control over how enemies appear over time.
โฑ๏ธ Per-Wave Timing Control
Fine-tune your game's pacing with precise delay settings:
NextGroupDelay for time between SubWaves
NextWaveDelay for time between MainWaves
NextWaveIconDelay for controlling bonus trigger window
๐ง Early Wave Call Bonus Logic
Reward skilled players who trigger the next wave early with a scalable EarlyCallBonus, encouraging risk-taking and faster gameplay progression.
๐งฉ DataAsset-Based Configuration
Define your wave structure entirely in DataAssets, enabling clean separation between content and logic, as well as easy reuse across levels.
๐งญ Multi-Path Spawning with PathID Support
Assign PathIDs to different spawn locations via editable icons. Each wave group can be configured to appear at a specific point in the level with minimal setup.
๐งฑ Visual Placement System via 3D Widget
Easily align and position your Next Wave Icons Editable using built-in 3D widgets, making setup intuitive and visual.
๐ ๏ธ Designer-Friendly Blueprint Workflow
No C++ knowledge required. The system is entirely based on Blueprints and DataAssets, with clear setup steps that level designers can follow independently.











