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Wave Spawner System ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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This plugin allows you to easily and quickly add a AAA-standard, very optimized wave spawn system to your game! These features are smooth and non-intrusive, always prioritizing the playerโ€™s input. The system uses blueprints and no knowledge of C++ is required!

A lightweight and flexible wave spawner system for Unreal Engine. Easily configure enemy waves, intervals, and spawn logic via Blueprint. Perfect for tower defense, survival, or any wave-based gameplay.

๐Ÿ’ฌ Discord - Join our community!

๐Ÿ“„ Documentation

๐ŸŽž๏ธ Videos

  • โœจ Trailer

  • ๐ŸŒŸ Tutorials

    Features

  • โœ… Modular Wave System

    Create structured enemy waves using a two-tiered system of MainWaves and SubWaves, allowing for flexible control over how enemies appear over time.

  • โฑ๏ธ Per-Wave Timing Control

    Fine-tune your game's pacing with precise delay settings:

  • NextGroupDelay for time between SubWaves

  • NextWaveDelay for time between MainWaves

  • NextWaveIconDelay for controlling bonus trigger window

  • ๐Ÿง  Early Wave Call Bonus Logic

    Reward skilled players who trigger the next wave early with a scalable EarlyCallBonus, encouraging risk-taking and faster gameplay progression.

  • ๐Ÿงฉ DataAsset-Based Configuration

    Define your wave structure entirely in DataAssets, enabling clean separation between content and logic, as well as easy reuse across levels.

  • ๐Ÿงญ Multi-Path Spawning with PathID Support

    Assign PathIDs to different spawn locations via editable icons. Each wave group can be configured to appear at a specific point in the level with minimal setup.

  • ๐Ÿงฑ Visual Placement System via 3D Widget

    Easily align and position your Next Wave Icons Editable using built-in 3D widgets, making setup intuitive and visual.

  • ๐Ÿ› ๏ธ Designer-Friendly Blueprint Workflow

    No C++ knowledge required. The system is entirely based on Blueprints and DataAssets, with clear setup steps that level designers can follow independently.

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