
Descripción
This plugin allows you to easily and quickly add a AAA-standard, very optimized wave spawn system to your game! These features are smooth and non-intrusive, always prioritizing the player’s input. The system uses blueprints and no knowledge of C++ is required!
A lightweight and flexible wave spawner system for Unreal Engine. Easily configure enemy waves, intervals, and spawn logic via Blueprint. Perfect for tower defense, survival, or any wave-based gameplay.
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🎞️ Videos
✨ Trailer
Features
✅ Modular Wave System
Create structured enemy waves using a two-tiered system of MainWaves and SubWaves, allowing for flexible control over how enemies appear over time.
⏱️ Per-Wave Timing Control
Fine-tune your game's pacing with precise delay settings:
NextGroupDelay for time between SubWaves
NextWaveDelay for time between MainWaves
NextWaveIconDelay for controlling bonus trigger window
🧠 Early Wave Call Bonus Logic
Reward skilled players who trigger the next wave early with a scalable EarlyCallBonus, encouraging risk-taking and faster gameplay progression.
🧩 DataAsset-Based Configuration
Define your wave structure entirely in DataAssets, enabling clean separation between content and logic, as well as easy reuse across levels.
🧭 Multi-Path Spawning with PathID Support
Assign PathIDs to different spawn locations via editable icons. Each wave group can be configured to appear at a specific point in the level with minimal setup.
🧱 Visual Placement System via 3D Widget
Easily align and position your Next Wave Icons Editable using built-in 3D widgets, making setup intuitive and visual.
🛠️ Designer-Friendly Blueprint Workflow
No C++ knowledge required. The system is entirely based on Blueprints and DataAssets, with clear setup steps that level designers can follow independently.











