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Mídia 1 do anúncio Modular Fantasy Character 01 - Knight

Descrição

Highly detailed, realistic 3D Fantasy Characters with modular parts. There's a male and female version.

Characters are made up of modular parts, human body parts can be excluded to avoid overlap and reduce polycount.

Character does not have LOD system

The renders were made in Unreal Engine 5 using Lumen.

Video

4K Textures

BaseColor, Normal, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity

Polycount

Male (most complex variation)

Faces 55,005 ・ Tris 107,468 ・ Verts 61,063

Female (most complex variation)

Faces 61,057 ・ Tris 119,622 ・ Verts 69,024

Tested with

  • Advanced Locomotion System v4

  • Standard 3rd person animations

Unreal Engine 5

Key Features

  • Rigged with UE4 mannequin skeleton

  • Advanced materials with easily customizable colors and layers

  • Includes full-body mesh and modular parts

  • 52 Apple Arkit Blendshapes for facial animation

  • Physics asset is configured

  • Hair and cloth physics are configured

  • Modular rig is configured

  • Render scene included

Materials

Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.

There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.

Outfit and skin materials include configurable layers for dirt and blood effects.

Patterns and surface layers can use UV or Tri-planar projections.

All materials are easily extendable, allowing the addition or removal of layers if needed.

Unity

Key Features

  • Supports Built-in, URP, and HDRP

  • Fully Rigged with Humanoid Rig

  • Advanced materials with easily customizable colors and layers

  • Includes full-body mesh and modular parts

Materials

Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).

Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.

There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.

Outfit and skin materials include configurable layers for dirt and blood effects.

All materials are easily extendable, allowing the addition or removal of layers if needed.

Blender

Key Features

  • Сontains two identical armatures, with one having a different bone orientation, making it suitable for export to UE5 and Unity. They can be easily swapped.

  • Materials with easily customizable colors.

  • Includes full-body mesh and modular parts.

  • Two types of FBX files available, for export to UE5 and Unity with proper settings.

Materials

The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map.

Formatos incluídos

Arquivos adicionais