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Description

The 3D model of the orange is crafted in Autodesk Maya, utilizing advanced modeling techniques to capture the natural form and proportions of a real orange. The mesh is optimized for real-time rendering, ensuring efficient performance in gaming environments while retaining the intricate details of the fruit’s shape. The orange’s surface is textured in Substance Painter, a powerful texturing software known for its flexibility and realism. High-resolution textures are meticulously painted to capture the nuances of the orange’s skin, including variations in color, glossiness, and imperfections.

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