
Descrição
1980s European classic sedan / coupe — boxy two-door body, chrome trim, ribbed headlight lenses, separate front and rear lights, fog lights and turn signals. Modeled in Blender, PBR materials, ~23k triangles, real-world scale (4.3 m long).
Game-ready: wheels are separate objects, so the car drops straight into a vehicle controller in Unity, Unreal, Godot or any other engine. Body, spoiler, mirrors, wipers, door handles and lights are separate objects too.
Any paint color: the body uses a single untextured car-paint material, so recoloring is one value change — red, black, white, blue and silver are shown in the previews.
Two license plate variants included: European and American.
Formats: Blender (.blend, native), FBX, OBJ, glTF/GLB, Unity package (URP, with drivable demo scene). Baked light textures in PNG.









