
Opis
Interested in more Environments like this?
Reach out to us to hear about our Co-Dev and Outsourcing services
https://www.sierradivision.com
Assets are available for Unreal Engine 5.3+
Demo Environment is ONLY available for Unreal Engine 5.7+
Modular Environment Assets
Modular walls, floors, roofs, ceilings, and support beams
Pipes, electrical cables, ac units, barrels, trolleys, ladders, doors and gates
Modular fences, vent system, pipe system, fire sprinkle system
Props such as crates, barrels, electric boxes, water tanks, trolleys, storage elements
Materials & Textures
High-quality, realistic materials for concrete, metal, paint, tiles
Optimized textures with detailed wear, grime, and aging
Consistent PBR workflow for realistic lighting in both Lumen and baked setups
What You Can Create With This Pack
Military bases, hangars, airports, warehouses, factories
Underground military bunkers and hideouts
Stealth missions, horror sequences, or survival gameplay
Cinematic airport, trailers, and cutscenes
Dark, oppressive/apocalyptic environments for narrative-driven games
Thanks to its modular design, you can quickly assemble small interior spaces or scale up to large, complex trench networks without repetition.
Why This Pack Is Essential for Your Library
Production-Ready - Built with real-world scale, optimized geometry, and clean modular construction
Cinematic Quality - Designed with lighting, composition, and atmosphere in mind
Versatile Use - Perfect for games, films, cinematics, previs, and virtual production
Time-Saving - Skip weeks of environment setup and focus on gameplay or storytelling
Seamless Integration - Works out of the box with Unreal Engine’s modern rendering features
A complete modular pack of industrial hangars, warehouses and detailed props (pipes, electrical/AC units, doors, gates and more). Perfect for military bases, airports, factories, or post-apocalyptic scenes. Clean, game-ready models with consistent style.
Nanite support is enabled for some Static Meshes. You can check out details in the official documentation:
https://dev.epicgames.com/documentation/unreal-engine/nanite-virtualized-geometry-in-unreal-engine
PCG is used for the Foliage placement in the 5.7+ Environment scenes























