
Description
🎮 Buttons and Levers Demo Game
Buttons and Levers pack includes variety of meshes and blueprints which you can use to control anything in your level.
Meshes are ready to be used in your blueprint with needed logic. Blueprints also included.
Button/Lever blueprints feature:
Change color and dirt
Two states (ON and OFF), animation between them
Player interaction system example (with interactive crosshair and mesh highlight)
Sound
Actions (can be called from Events or via interaction): Toggle ON/OFF, Switch ON+OFF (press and release button), Turn ON, Turn OFF
Events can be called from Sequencer
Event dispatchers: Switched ON, Switched OFF, Switched ON+OFF, Switched (bind any world action to dispatchers)
BP_Indicators can be binded to Buttons/Levers. 5 types of indicator behaviour included: ON/OFF with Switch, OFF/ON with Switch (vice versa), Toggle ON+OFF, Turn ON, Turn OFF
Can be scaled to any size
Indicator blueprints feature:
Change color and dirt
Two states (ON and OFF)
OFF can be with no emissive or with emissive of second color
Blinking
Events to control Indicator from your level: Turn ON, Turn OFF, Toggle ON/OFF
Events can be called from Sequencer
Can be binded to Button/Lever
Can be scaled to any size
Buttons and Levers pack includes:
Blueprints (26): Button (7), Indicator (3), Knife Switch, Knobs (3), Levers (5), Valve, Parent (2), Helpers (4)
Meshes (71): Buttons (14), Indicators (3), Knobs (6), Valve (2), Labels (7), Levers (10), Knife Switch (2), Assembled meshes (27)
Materials (25): Master (6), PostProcess highlight (1), Knobs (3), Levers (3), Buttons_Indicators (6), Labels (6)
Textures (23): Butons (7), Knobs (6), Labels (4), Levers (6)
Demo level with different blueprint features set up. Here you can learn how to set up interaction properly.
Each material has customizable dirt amount. Buttons and Indicators also can change color.
Each mesh features:
High quality geometry and UVs
Polycount is enough for HQ visualization but made with performance in mind. No unnecessary polygons.
Nanite enabled with proper precision
Correct lightmap UVs
Ready for Baked lighting, Lumen, Mobile, Path Tracing
Game-ready collision
Real world scale
All materials have customizable amount of dirt/wear