
Opis
A fully procedural, node-based eye shader for Blender. One click builds a complete, fully controllable eye — no manual shading required.
How to use this plugin: https://youtu.be/Dquepno4usE
1. What's Included
The ZIP file contains the Procedural Eye Generator add-on, installable directly through Blender's Add-ons preferences.
One-Click Eye Generation
Fully Node-Based Shader
Built-In Geometry Detail
Modifier Compatibility
Works With Any Character
2. Key Features2.1 Iris & Pupil
Independent iris and pupil color (inner / outer + blend)
Pupil size and scale
Matching shape-preset system on both pupil and iris — Squircle, Diamond, Sides, Depth, Rotate, Triangle
Independent iris scale (X / Y)
2.2 Veins & Redness
Vein color, scale, strength, thickness
Capillary multiplier and vein reach
Dedicated back-of-eye redness system — zone size, intensity, reach, fade, noise
2.3 Surface Detail & Patterns
Iris roughness, bump strength, distortion, fiber detail (strength / scale / detail / roughness / distortion / noise)
Multiple built-in pattern layers — radial lines, rings, noise, cells, wave, brick, magic, cracks
Sclera roughness, subsurface weight, eye-wetness controls
2.4 Emission & Glow
Every color element — iris inner/outer, pupil, sclera, limbal ring/border, veins, every pattern layer — has its own independent emission strength
Built for glowing / supernatural / sci-fi eye designs (switch to Rendered view to preview)
Requires the Color Override toggle to be enabled above a color field before edits take effect (see § 5)
2.5 Procedural Surface Geometry
Geometry Nodes modifier adds real displaced detail: subdivision level, corneal bulge (height / radius / falloff), pupil depth, iris forward tilt, limbal groove, and more
A fast, strong starting point — not a substitute for hand-sculpted photoreal detail (see § 6)
3. Compatibility & Requirements
Blender 4.0x + [built & recorded in Blender 4.5.x LTS]
Render engine: [confirm EEVEE / Cycles / both]
Shader + Geometry Nodes setup only — no external textures or add-ons required
4. Installation
Download the ZIP file. (and extract first)
In Blender: Edit → Preferences → Add-ons → Install from Disk.
Select the downloaded ZIP.
Enable the add-on in the Preferences list.
5. Quick Start
Hit Shift+A (or use the Add menu) → select BPEG Eye.
A fully procedural eye is added to the scene.
Switch the viewport to Rendered shading, open a Shader Editor to find the Principal Eye Shader node.
Adjust any control listed in § 2 directly on that node.
Before changing any color field, enable its Color Override toggle first — otherwise the edit won't apply. This is the most common first-time snag.
For emission/glow effects, confirm you're in Rendered view, then raise the relevant Strength value.
6. Known Limitations
This is a procedural base, not a 1:1 replacement for hand sculpting. It will not produce fully photoreal detail on its own.
For true photoreal accuracy, manual sculpting on top of the generated base is still recommended.
Modifiers (Geometry Nodes detail layer) are Blender-native — apply them before exporting to other software.
7. Support & Links
📢 Stay Connected & Learn More
If you'd like to see more of my work, behind-the-scenes sculpting timelapses, and tips on anime-style or realistic character creation, check out my platforms:
🔹 YouTube: https://www.youtube.com/@braineybites
🔹 Website: https://www.BraineyBites.com
🔹 ArtStation: https://www.artstation.com/braineybites
🔹 Patreon: https://www.patreon.com/c/BraineyBites
8. License / Usage Terms
Free for personal + commercial use, no reselling/redistributing the plugin file itself, share the link instead of the file.









