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Interactive Water, Ocean and Swim System [3 in 1]
Experience fully interactive water and ocean for swimming above and below the surface, plus an advanced, customizable water and ocean Shader!
With a full Multiplayer/Replication Support!
Example Maps are included!
Useful Links
đ How to Setup the System Full Video Guide | đŽ Demo | đŹ Cinematic [Coming Soon] | đ Documentation | đŹ Discord | đŹ CGDealers Youtube
đ How to Setup the Ocean Shader Video Guide
Features/Functions:
⢠Multiplayer support
⢠Drivable boat
⢠Ocean Shader
⢠Endless Ocean Shader Functionality
⢠Custom Ocean Tessellation for great performance
⢠Ocean buoyancy for Non Skeletal Meshes
⢠Ocean buoyancy for Skeletal Meshes including characters
⢠Swimming in the Ocean⢠Waterline on Camera ⢠Wetness / water drops from character when you get out of the water.
⢠Remove ocean in certain areas. Mask it out so itâs removed from that areas.
⢠Character Ragdoll buoyancy
⢠Beach Shoreline Functionality
⢠Beach Shoreline Wet Sand Effect
⢠Beach Shoreline Waves, Caustics, Waves Splashes
⢠Interaction with Rocks, Cliffs and Objects overall at the shoreline or inside the Ocean
- Making them wet and having a shoreline effect around the objects
⢠Highly customizable Ocean Shader with tons of parameters to change
⢠Using Intel Open Source HLSL Code for simulating ocean waves
⢠Redesigned Water Shader
⢠Realistic Water Refraction
⢠Custom Tessellation method added
⢠Underwater Lightshafts
⢠Underwater Particles
⢠Underwater Fog
⢠Oxygen Tank [Equip On/Off]
⢠Depth-Based Post Process Volume (Darker when deeper water)
⢠New method for scaling the water plane
⢠Overall bug fixes and improvements
⢠Full Swimming Functionality
⢠Underwater swimming - Slow and Fast
⢠Craw - Fast swimming
⢠Slow swimming
⢠Suffocate Function
⢠Realistic Splashes while swimming
⢠Shallow waters will slow down your character movement
⢠Water Sounds
⢠Idle swimming status with up/down parameters for better realism
⢠Dive Functionality
⢠Waves Generated Behind Your Character
⢠Caustics On/Off Function
⢠Spline Based Rivers Creation
⢠Rivers Flow⢠Splashes when you Jump Into the water
⢠Splashes when your character is moving in the water
⢠1 Point Floating Body
⢠4 Points Floating Body
⢠8 Points Floating Body
⢠Custom/Manual Points for complex Floating Bodies
⢠Waves effect is created behind moving/animated objects inside the water
⢠Splashes when you generate bullet or throw object inside the water.
⢠All the Floating bodies are physical accurate and tweakable
⢠Example Map
⢠Master Material with Tools Preset
⢠Oxygen Bar - when your head is underwater you will start using oxygen.
⢠Suffocation - once you suffocate a rigid body will be spawned which will physically reacts to river flow, objects and more.
⢠Screen Space Reflections are Turned On in the Master Material. If you want them off just click the checkbox in your Master Material.
⢠Tool [Flowers On/Off]
⢠Tool [Foam On/Off]
⢠Tool [Leaves On/Off]
⢠Tool [Rain On/Off]
⢠Tool [Refraction On/Off]
⢠Tool [Ripples On/Off]
⢠Tool [Waves On/Off]
⢠Main Material Functions [Water Color 1 - Choose with color pick]
⢠Main Material Functions [Water Color 2 - Choose with color pick]
⢠Main Material Functions [Color Contrast - float value based]
⢠Main Material Functions [Color Depth - float value based]
⢠Main Material Functions [Water Roughness - float value based]
⢠Main Material Functions [Shoreline Fade - float value based]
⢠Main Material Functions [Metallic - float value based]
⢠Main Material Functions [Fake Refraction Intensity - float value based]
⢠Main Material Functions [Opacity - float value based]
⢠Main Material Functions [Wave Normal Map - Normal Map Texture based]
⢠Wave Functions [Wave Intensity - float value based]
⢠Wave Functions [Wave Size - float value based]
⢠Wave Functions [Wave Speed - float value based]
⢠Wave Functions [Flow Speed - float value based]
⢠Wave Functions[Wave Texture Map - Normal Map Texture based]
⢠Foam Functions [Foam 1 or 2? - bool value based]
⢠Foam Functions [Foam Color - Choose with color pick]
⢠Foam Functions [Foam Fade - float value based]
⢠Foam Functions [Foam Opacity - float value based]
⢠Foam Functions [Foam Radius - float value based]
⢠Foam Functions [Foam Speed - float value based]












