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Média 1 pour l'article X-DECAL Tri-planar Projection, ID masking, XYZ masking & BONUS Decal Sniffer!
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Description

X-Decal Material (XDM) is a special triplanar projection decal material built to eliminate the stretching and streaking normally seen when decals hit non-flat surfaces or wrap across mesh intersections. Apply a single decal to cover every side of an object without fighting projection angles, and use the adjustable edge mask to turn any square texture into a clean decal — or keep visible corner boundaries when that's the look you want.

XDM includes Normal Motion support, a color-only decal mode for fast dirt, puddles, stains, and grime, a roughness channel selector, and random rotation for edge mask placement — plus 4-quadrant atlas material support and full X/Y/Z axis masking for precise control over where and how decals apply.

One of XDM's most powerful features is Decal Mesh ID Masking: assign ID numbers to meshes so that only meshes sharing an ID receive a given decal. Default Unreal Engine only lets you flag a mesh as able to receive decals or not — there's no way to art-direct different decals onto neighboring meshes. XDM makes that level of control possible, so you can place one decal in one area and a completely different one right next to it.

XDM also includes the Decal Sniffer tool at no extra cost — a radius-based selector that locates and highlights decal actors in your scene, including hidden ones the Outliner won't easily surface, so you're never hunting blind for a decal you know is somewhere nearby.

XDM is built to work hand-in-hand with XDP (XDecal Painter). A random function drives range-based variation in brightness, density, and edge shape, so a single decal can generate a wide spread of natural-looking results instead of an obvious repeat. Pair it with XDP's scattering tools and the Normal Correction parameter keeps normals accurate even as brightness and density randomize across a scene.

👉 XDecal Painter is built to complement XDM, letting you paint decals directly in the viewport — like the Foliage Tool, but for decals — with full precision and speed.

*Xdecal (not the Xdecal stencil masking feature) is included as bonus material in Extile Plus

**Works with any texture or decals including Megascans

HELP_PDF

XDecal Features: https://youtu.be/OQPsxSwY2ME

Environment Sniffer (also Decal Sniffer): https://youtu.be/hNgqeyy9vnU

Showcase using XDecal:

https://www.youtube.com/watch?v=JUKQTyhcCME

Join the discord channel for any Extile product assistance and general UE tips:

https://discord.gg/cJF8vKK4j8



Other Products:
XPLACER
Advanced Mesh Placement & Scattering Tool
XDECAL PAINTER
Paint your decals like you paint your foliage with power and precision!

EXTILE PLUS

Advanced non-repetitive tiling material

ENVIRONMNET SNIFFER

Search & locate actors around you

EXTILE BASE

Base non-repetitive tiling material

EXLAND

Landscape non-repetitive tiling material

EXGEN

Procedural generated material shapes

EXSITE

Non-repetitive environment toolset

EXPROP

Non-repetitive prop materials

Formats inclus