
Description
CineLens ANAMORPHIC Big Box of Glass is a collection of lens objects that use verified real-world data from VFX.
These can attach to any CineCamera in Unreal.
These are creative LOOKs, NOT a full lens model. Addtl info on that difference included within the Tech Info.
How a physical lens blurs is determined by the relation of the aperture of the lens to the sensor on the camera.
A 50mm lens of one type may indeed look very different than another.
The same lens on a larger sensor, will blur the same, but the result will have a wider Field of View. (FoV)
The focal length should be seen as reference to HOW a lens blurs, NOT it's FoV.
Diff lenses of same focal length may make the subject seem closer/further away than others.
For a similar FoV, the position may need to be adjusted, which can require us to position ourselves more intimate/distant from our subject, which in turn is one of factors that give lenses a distinct "personality".
The shape of the bokeh are determined by the ANA aspect ratio. Most are 2.0x within this set.
How to switch lenses:
https://vimeo.com/874197074?share=copy
Required plugins:
- Camera Calibration (this also automatically enables the following)
- Python Editor Script Plugin
- Sequencer Scripting
- Take Recorder
- Live Link
- Composure
- Media Framework Utilities
- Media IO Framework
- HDRI Backdrop (for Demo Map)
79 lenses over 17 sets:
(Names greeked to balance copyright concerns with need to reference specific physical data.)
- 4RR1-Z3155_M4st3r_ANA_2.0x: x4
- 4TL4S_0r10n_ANA_2.0x: x4
- C00K3_5F1_ANA_2.0x: x4
- C00K3_FF1_ANA_1.8x: x7
- C1N30V1S10N_ANA_2.0x: x4
- EL1T3_MK4_ANA_2.0x: x5
- H4WK_V-Lit3_V1nt4ge74_ANA_ANA_2.0x: x4
- ISC0R4M4_Pre36_ANA_1.5x: x3
- K0W4_Ci1n3Pr0m1n4r_ANA_2.0x: x4
- L0M0_R0undFr0nt_ANA_2.0x: x4
- P4N4V1S10N_4ut0P4n4t4r_ANA_2.0x: x3
- P4N4V1S10N_C_ANA_2.0x: x10
- P4N4V1S10N_D_ANA_2.0x: x1
- P4N4V1S10N_E_ANA_2.0x: x8
- P4N4V1S10N_G_ANA_2.0x: x6
- P4N4V1S10N_Pr1m0_ANA_2.0x: x5
- T0DD_40_H1ghSp33d_ANA_2.0x: x3
Created from VFX production grid shots, solved in 3DE and exported as STmaps.
Lens objects are linked to only distort maps, but complete distort/undistort pairs from solve are included.
Can be exported back to 32-bit textures EXR to use in other apps.









