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Media 1 for listing CineLens ANA Big Box of Glass

Description

CineLens ANAMORPHIC Big Box of Glass is a collection of lens objects that use verified real-world data from VFX.

These can attach to any CineCamera in Unreal.

These are creative LOOKs, NOT a full lens model. Addtl info on that difference included within the Tech Info.

How a physical lens blurs is determined by the relation of the aperture of the lens to the sensor on the camera.

A 50mm lens of one type may indeed look very different than another.

The same lens on a larger sensor, will blur the same, but the result will have a wider Field of View. (FoV)

The focal length should be seen as reference to HOW a lens blurs, NOT it's FoV.

Diff lenses of same focal length may make the subject seem closer/further away than others.

For a similar FoV, the position may need to be adjusted, which can require us to position ourselves more intimate/distant from our subject, which in turn is one of factors that give lenses a distinct "personality".

The shape of the bokeh are determined by the ANA aspect ratio. Most are 2.0x within this set.

How to switch lenses:

https://vimeo.com/874197074?share=copy

Required plugins:

  • Camera Calibration (this also automatically enables the following)
  • Python Editor Script Plugin
  • Sequencer Scripting
  • Take Recorder
  • Live Link
  • Composure
  • Media Framework Utilities
  • Media IO Framework

  • HDRI Backdrop (for Demo Map)

79 lenses over 17 sets:

(Names greeked to balance copyright concerns with need to reference specific physical data.)

  • 4RR1-Z3155_M4st3r_ANA_2.0x: x4
  • 4TL4S_0r10n_ANA_2.0x: x4
  • C00K3_5F1_ANA_2.0x: x4
  • C00K3_FF1_ANA_1.8x: x7
  • C1N30V1S10N_ANA_2.0x: x4
  • EL1T3_MK4_ANA_2.0x: x5
  • H4WK_V-Lit3_V1nt4ge74_ANA_ANA_2.0x: x4
  • ISC0R4M4_Pre36_ANA_1.5x: x3
  • K0W4_Ci1n3Pr0m1n4r_ANA_2.0x: x4
  • L0M0_R0undFr0nt_ANA_2.0x: x4
  • P4N4V1S10N_4ut0P4n4t4r_ANA_2.0x: x3
  • P4N4V1S10N_C_ANA_2.0x: x10
  • P4N4V1S10N_D_ANA_2.0x: x1
  • P4N4V1S10N_E_ANA_2.0x: x8
  • P4N4V1S10N_G_ANA_2.0x: x6
  • P4N4V1S10N_Pr1m0_ANA_2.0x: x5
  • T0DD_40_H1ghSp33d_ANA_2.0x: x3

Created from VFX production grid shots, solved in 3DE and exported as STmaps.

Lens objects are linked to only distort maps, but complete distort/undistort pairs from solve are included.

Can be exported back to 32-bit textures EXR to use in other apps.

Included formats

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