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Media 1 for listing Brushify - Canyons Pack

Description

Now Updated for 2024 / Unreal Engine 5.4 and beyond

Find out more about the complete Brushify system at: www.brushify.io

Extensive Documentation: www.brushify.io/docs

Contact our Direct Email Support: [email protected]

Videos:

Showcase Video

Overview & Beginner Tutorial in Unreal Engine 5

Create massive Canyon environments with this powerful easy to use pack.

Perfect for level designers and environment artists.

READY MADE LEVEL (now with Runtime Virtual Texturing)

Complete playable Canyons level ready to go out of the box.

Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.

NANITE & LUMEN COMPATIBLE

These packs are fully compatible with Nanite and Lumen , making use of Unreal Engine 5's latest technology.

To enable Nanite when needed follow this tutorial: https://www.youtube.com/watch?v=ZokkH4_eCPI

Lumen is enabled by default.

ALPHA BRUSHES

The included Alpha Sculpting Brush allows you to add detail to the landscape while maintaining artistic control in real-time.

This Canyons Pack contains 4 Alpha Sculpting Brushes stored in a single 8192x8192 texture.

DISTANCE MESHES

Want to add a detailed background vista, but you don't want the cost? Use Distance meshes, they are optimized geometry that are purpose built to match the playable landscape. A great way to extend your world far into the horizon without affecting performance.

The Alpha Brushes / Distance Meshes are generated from Real-World Height data which is then texturized to create realistic high resolution results.

This Canyons Pack contains 4 Canyon Distance Meshes for background vistas (See Screenshot above).

PROCEDURAL SPAWNERS

The pack includes Procedural Spawners for quickly scattering Desert Rocks and Bushes on slopes. Procedural Assets are optimized and created using the latest Photogrammetry techniques.

BRUSHIFY LANDSCAPE AUTO MATERIAL

The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it's own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.

Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.

Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.

The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.

COMBINING PACKS

Brushify packs can easily be merged together, in the Epic launcher, click 'Add to project' then choose 'Overwrite files'. This is required because Brushify packs share some generic objects, textures and shaders.

TECHNICAL SPECIFICATIONS

Features:

  • 3 Unique Canyon Butte Meshes (as pictured above)

  • 4 Unique Canyon Terrain Brushes

  • Each Terrain Brush has both Distance Meshes and Alpha Brushes.

  • 1 Alpha Brush Texture is included that can be used to sculpt mountains directly into the landscape. (4 separate brushes are stored in the R G B A Channels of the texture.)

  • This pack contains a ready-made level already built using the Brushify assets.

  • Includes Brushify landscape auto material that automatically textures the terrain as users paint.

  • Automaterial includes 9 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud

  • Texture variants for multiple biomes are included (Snow, Grassland, Desert and Rocky)

  • Optimized Grass is also included

  • Includes Junper Bushes

  • Includes Procedural scatter meshes (Grass, Flowers, Bushes Rocks, Pebbles)

  • Includes Procedural Spawner that automatically covers terrain slopes with rocks and foliage

Texture Sizes: All Textures are 8192x8192 resolution

Vertex Count: 1000 to 62,000

LODs: All Meshes have 6 LODs

4 Distance Terrain meshes

3 Rock Meshes

1 Grass Mesh

4 Materials

30 Material Instances

40 Textures

1 Terrain Alpha Brush Texture (4 separate alphas in RGBA Channels)

Contains Landscape Auto Material (auto textures terrain, paint down multiple biomes, easy material and layer setup)

Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)

Contains Simple Water Shader

Contains Foliage Material

Contains Cloud Shadows Material

Included formats

  • logo of Unreal Engine format