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Multimedia 1 dla listy Tempest Combat Framework - V2.0 Action Combat System

Opis

⚔️  Build AAA-Quality Melee Combat in Unreal Engine.

Tempest Combat Framework V2.0 is a fully modular, component-based combat system for third-person action games. Clean Blueprints. Full C++ source. Built to be extended — not fought.

⭐ 100+ developers · Powering Kaidan and Knight's Path · Active Discord · Direct developer support

 Why TCF?

No black boxes. No spaghetti. No "good luck modifying this." Every TCF system is a self-contained component you can read, extend, or replace — without ever touching the rest. It's a framework, not a cage.

💬 Trusted since 2022 · Active Discord · Direct developer support

🎮  Build Anything From

Souls-likes  ·  Action RPGs  ·  Hack-and-Slash  ·  Action RPGs · Any third-person melee game

⚡  Core Systems

  • State Manageradd new states without breaking existing ones

  • Ability Systemplug in attacks, parries, and specials in minutes

  • Enhanced Input + Buffercombat feel that rivals AAA titles

  • Lock-On Targetingsmooth target selection and mid-fight switching

  • Collision Managerprecise per-swing hits, no double-tap bugs

  • Attributes Systemadd stats via Data Assets, zero C++

  • Camera Modesseamless transitions between exploration and combat

  • Data-Driven Weaponsswap stats and abilities without code

🔗  See It In Action

📋  Before You Buy

Built for intermediate UE5 developers comfortable with Blueprints, Enhanced Input, and Gameplay Tags. Demo art assets are not included. Please try the demo and review the docs before purchasing.

👉  Skip months of combat development. Start with TCF.

🔗  Technical Details

Code Modules:

  • TempestCombatFramework - Runtime

  • TempestCameraSystems - Runtime

  • TempestCore - Runtime

Number of Blueprints: 315

Number of C++ Classes: 100 Classes

Network Replicated: No

Supported Development Platforms: Windows 64 Bit

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