
Descripción
⚔️ Build AAA-Quality Melee Combat in Unreal Engine.
Tempest Combat Framework V2.0 is a fully modular, component-based combat system for third-person action games. Clean Blueprints. Full C++ source. Built to be extended — not fought.
⭐ 100+ developers · Powering Kaidan and Knight's Path · Active Discord · Direct developer support
✨ Why TCF?
No black boxes. No spaghetti. No "good luck modifying this." Every TCF system is a self-contained component you can read, extend, or replace — without ever touching the rest. It's a framework, not a cage.
💬 Trusted since 2022 · Active Discord · Direct developer support
🎮 Build Anything From
Souls-likes · Action RPGs · Hack-and-Slash · Action RPGs · Any third-person melee game
⚡ Core Systems
State Manager — add new states without breaking existing ones
Ability System — plug in attacks, parries, and specials in minutes
Enhanced Input + Buffer — combat feel that rivals AAA titles
Lock-On Targeting — smooth target selection and mid-fight switching
Collision Manager — precise per-swing hits, no double-tap bugs
Attributes System — add stats via Data Assets, zero C++
Camera Modes — seamless transitions between exploration and combat
Data-Driven Weapons — swap stats and abilities without code
🔗 See It In Action
🎮 Try the Playable Demo "Art Assets Not Included"
📋 Before You Buy
Built for intermediate UE5 developers comfortable with Blueprints, Enhanced Input, and Gameplay Tags. Demo art assets are not included. Please try the demo and review the docs before purchasing.
👉 Skip months of combat development. Start with TCF.
🔗 Technical Details
Code Modules:
TempestCombatFramework - Runtime
TempestCameraSystems - Runtime
TempestCore - Runtime
Number of Blueprints: 315
Number of C++ Classes: 100 Classes
Network Replicated: No
Supported Development Platforms: Windows 64 Bit












