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Multimedia 1 dla listy Rhythm and Music Game Sound Effects - 30 Timing, Combo and Judgement

Opis

Thirty sounds for rhythm games, where timing feedback has to be instant and unambiguous.

The judgement set runs perfect, great, good, late and miss as one matched family, rising in brightness so a player reads their accuracy by tone alone without looking at the screen.

WHAT'S INCLUDED

30 sound effects, uncompressed WAV, 44.1 kHz 16-bit stereo. Consistent naming, and a README documenting every file.

JUDGEMENTS: judge-perfect, judge-great, judge-good, judge-late, judge-miss

NOTES: note-tap, note-hold-start, note-hold-loop, note-hold-release, note-slide

COMBOS: combo-x10, combo-x50, combo-x100, combo-max, combo-break, full-combo

TIMING: metronome-tick, metronome-accent, count-in

FLOW: song-start, song-clear, song-fail, health-warning, multiplier-up, fever-activate, fever-end

RESULTS: score-tally, rank-stamp, crowd-cheer, menu-select

Every transient is tight with minimal attack delay, because in this genre a late sound is a wrong sound.

LEVELS

Every file is normalised to -1.5 dB true peak, measured across the whole pack with a single uniform gain, so the deliberate loud and quiet balance between sounds is preserved.

LICENCE

Royalty-free for commercial and non-commercial projects, including games you sell. Unlimited projects, no attribution required. You may not resell or redistribute the audio files themselves as a sound library or pack.

CREATED WITH AI

The audio was generated with ElevenLabs Sound Effects under a paid commercial subscription that licenses the generated output, then screened, level-matched and edited by hand. This listing is tagged Created with AI.

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