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Media 1 for listing Tiled Level

Description

Documentation/Discord/PatchNote

An level design tool let you paint your 3D asset directly like 2D brushes in tiled manner.

Let you easily assemble modular assets which is designed with tiled manner.

When To Use

  • Level design for tiled based game

  • Assembling modular asset

  • Quick prototyping

  • Customizable build system (V2.0)

  • Adjacency rule based instance generation (V3.0)

Features

  • Tiled Item Set (custom asset & editor) to set up, preview, and manage item palette to paint.

  • Allow both mesh and blueprint registered as tiled item to paint.

  • Use different placed type and structure type to define the most intuitive painting process (placement rule)

  • Floors system A 2D layer system implementation in the 3D world. Allows you to move, hide, duplicate, and delete placements from the same floor together.

  • Tiled Level EdMode A whole new editor mode to handle the painting process. Painting tools include select, paint, fill, erase, eyedropper, rotation, mirror, and auto-snap.

  • Tiled Level Asset (custom asset & editor) to store placement data on all floors.

  • Performance efficient. All placements are stored in instanced static mesh components.

  • Easily convent to static meshes / blueprints with Break and Merge

  • Tiled Level Gametime System to handle all gametime features so that you could easily create your build system on top of it. (V2.0)

  • Easily to bind any custom data to existing Tiled Item. (V2.0)

  • Auto paint. Define your adjacency rules and just make the instances popup at the desired position. (3.0)

  • Allow extra blueprint code for any visual effect for you tiled level. Tiled Level Controller

Demo

Tutorials (Playlist here)

Included formats