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Multimedia 1 para anuncio Flesh Surface Component
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Descripción

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DEMO

TUTORIAL

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v1.2 update

  • new "dismember" feature

  • rename from "Skin Canvas Component" to "Flesh Surface Component"

Description

This component aims to provide procedural and dynamic skinned damage and blood decal effects on characters. It is fully blueprint-based and allows for easy customization and extendibility.

Features

  • Render Target based

  • Skin damage effect (R8 format)

  • Skin multi-color stains option (RGBA8 format)

  • Skin single-color stains option (R8 format)

  • Projection-based solution (mesh unwrapping shader)

  • Point and Slash damage (+ Limb mask damage)

  • Texture-based color splats

  • Dilation solution for UV edges issues

  • Supports MetaHumans

  • Experimental support for Hair/Groom Component

  • Very customizable and modular materials

  • Examples provided

  • 100% Blueprint

Setup

  1. Place a FleshCanvasComponent as a child of SkeletalMeshComponent

  2. Instantiate a global FleshBrushComponent for painting

  3. Setup your materials with the provided MF_Shader_Skin

  4. Setup your meshes to have a non-overlapping UV1 or UV0 (on all LODs)

Formatos incluidos

Archivos adicionales