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説明

Round side coffee table marble painted glossy gold. Blende 3D Unreal engine unite zbrush game developement GTA Geometry:

Quads and tris Not subdividable Smooth shading Modelled to real-world scale, units: metres Mesh is watertight Textures:

Baked PBR textures, Color, normal, roughness. Due to the smooth shading used, the normal map is necessary for the flat surfaces of the model as well. 2048x2048 resolution (2K) png format Fully UV mapped with no overlap. Created in Blender. .fbx

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