Round side coffee table marble painted glossy gold. Blende 3D Unreal engine unite zbrush game developement GTA
Geometry:
Quads and tris
Not subdividable
Smooth shading
Modelled to real-world scale, units: metres
Mesh is watertight
Textures:
Baked PBR textures, Color, normal, roughness. Due to the smooth shading used, the normal map is necessary for the flat surfaces of the model as well.
2048x2048 resolution (2K)
png format
Fully UV mapped with no overlap.
Created in Blender. .fbx