
説明
A premium Spider Leather Chair 3D model featuring high-quality stitched leather cushions, modern tubular metal legs, and elegant contemporary styling. Built with clean topology and realistic materials, this asset is ideal for interior design, product visualization, architectural renders, VR/AR spaces, and modern furniture scenes.
-----------------------------------------------⚜️ GENERAL INFORMATION ⚜️---------------------------------------------------
Optimized low poly mesh with the greatest possible number of simplifications that do not affect photo-realism but can help to simplify it, thus lightening your scene and allowing for using this model in real-time 3d applications.
Real-world accurate model. In this product, all objects are ERROR-FREE and All LEGAL Geometry. Subdivisions are not required for this product.
Perfect for Architectural, Product visualization, Game Engine, and VR (Virtual Reality), No Plugin Needed.
-----------------------------------------------⚜️ FORMAT INFORMATION ⚜️---------------------------------------------------
3ds Max 2021 (scanline standard shader)
FBX
OBJ
Blender
-----------------------------------------------⚜️ OBJECT INFORMATION ⚜️---------------------------------------------------
Object: Spider_Chair_001
Vertices: 43189
Polygons: 42066
Triangles (3-sided): 1991
Quads (4-sided): 40075
Rendered Tris: 82141
-----------------------------------------------⚜️ MATERIAL INFORMATION ⚜️---------------------------------------------------
1 3ds Max default scanline standard (Legacy) material used.
Diffuse
Specular
Glossiness
Normal DirectX and OpenGL
AO
-----------------------------------------------⚜️ TEXTURE INFORMATION ⚜️---------------------------------------------------
- 4096x4096 = Spider_Chair_01_Diffuse.png
- 4096x4096 = Spider_Chair_02_Specular.png
- 4096x4096 = Spider_Chair_03_Glossiness.png
- 4096x4096 = Spider_Chair_04_Normal_DirectX.png
- 4096x4096 = Spider_Chair_04_Normal_OpenGL.png
- 4096x4096 = Spider_Chair_05_AO.png
-----------------------------------------------⚜️ INFORMATION ⚜️---------------------------------------------------
You may need to reassign the texture map to the model in your relevant software.
You may need to adjust the green channel of the Normal map according to your specific software. (DirectX vs OpenGL Normal Map).












