
Description
Generic Finite State Machine implementation usable throught a very easy and intuitive visual tool to quickly implement the State Pattern in your project.
This tool is now also included in Ascent Toolset and ACF Ultimate.
Make your codebase cleaner and improve your production workflow.
Written in C++ but everything is esposed to Blueprints, so it can be used both by Blueprints and C++ developers.
Supports Synched transitions for multiplayer projects.
Works with ACF, the definitive Action RPG Creator.
Support: https://discord.gg/ahqhXnJ
Support email: [email protected]