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Media 1 for listing Ultimate Movement System

Description

Devlog | Swimming Movement | Traversal Mechanics | Playable Demo | MetaHuman Example

It's highly recommended to have at least the basic knowledge of blueprints to use this asset. This is not a plug-and-play system. Otherwise, it might be confusing to work with it.

Update

  • The Swimming Movement Type Is Available
  • Example AI Is Available

Update 2

  • Basic Traversal Mechanics Added For 5.3

- Known Issues: Wall Running is not replicated.


Ultimate Movement System is a replicated character movement constructor. You can create and modify your own movement types with a single component. Completely Game-driven and adapted animations with distance matching, orientation warping, and IK.

You can easily create new movement types, movement models, overlay states, stances, poses, and different gait profiles according to your game needs. All can have specific speeds, acceleration, deceleration, friction, and rotation rates (Check out the last image).


The goal of this asset is to have a good-looking movement system with limited resources. The example content uses only 2 animations for Forward and Backward locomotion and still, 8-way locomotion is possible with orientation warping. Different movement types will be added to further updates.

Included formats

  • logo of Unreal Engine format