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Ultimate Third Person Shooter Template — Lag Compensation + Creative Mode

A complete third-person shooter framework for Unreal Engine 5 — AAA-quality Motion Matching locomotion, server-authoritative combat and true Server-Side Rewind lag compensation, so every shot is fair even on high ping. Not a movement demo: weapons, projectiles, buffs, pickups, match flow, scoring and HUD are all included and fully replicated.

And it now ships with Creative Mode — an in-game map builder where you and a friend build a map in minutes and play it immediately. No editor, no file sharing.

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🧱 CREATIVE MODE — BUILD A MAP IN-GAME, THEN PLAY IT

• Full in-game map builder — no Unreal Editor needed, your players can use it too

• Place walls, floors, roofs, stairs, props, lights, water and environment pieces from a categorised palette

• Move and Rotate gizmos with grid and angle snapping, plus adjustable fly speed

• Save as many maps as you want, reopen and keep editing them any time

• Play your map instantly — jump straight from build mode into a real match

• The map travels between players over the network: when your friend joins, your map is sent to them and loads on their machine automatically. Nobody has to send or install a file.

• Bundled official maps alongside your own creations in the map select screen

🌦 WEATHER, SKY & TIME OF DAY

• Five weather presets — Clear, Cloudy, Rain, Fog and Snow, with smooth blending between them

• Rain with falling streaks, surface splashes and wet, glossy materials

• Snow that accumulates on every surface — and keeps the footprints players leave behind

• Full day / night cycle with a configurable cycle length, or set the exact hour by hand

• Saved with the map, so it always loads the way you built it

🎯 SPAWNERS & PLAYER STARTS

• Player starts for Neutral, Red Team or Blue Team — the same map works in FFA and team modes

• Weapon, ammo and buff spawners — specific or random, with configurable respawn timing

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🏃 LOCOMOTION & ANIMATION

• Advanced Locomotion System powered by Motion Matching — natural pivots, stops and momentum with zero foot-sliding

• Walk / Run toggle with smooth, replicated speed states

• Fully replicated for simulated proxies — other players animate perfectly, with no per-tick network cost

🌐 NETWORKING & LAG COMPENSATION

• 100% replicated & server-authoritative — damage, ammo and health are always decided by the server (cheat-resistant)

• Works with both Listen Server AND Dedicated Server setups

• Server-Side Rewind (SSR) — fair hit registration on high ping for hitscan, projectiles AND shotgun, with headshot detection

• Client-side prediction — firing, reloading, ammo and weapon swaps feel instant on any connection

• Automatic high-ping warning + smart SSR cutoff when ping gets unfair

• Host / Join from the menu — a standard Unreal listen server with direct IP join, so it is not LAN-only and works over the internet. No matchmaking code included; add your own (Advanced Sessions, Steam, EOS) and the same flow keeps working.

🔫 WEAPONS & COMBAT (C++ Powered)

• Assault Rifle, Pistol, SMG, Sniper, Shotgun, Rocket Launcher, Grenade Launcher

• Pick up, equip & swap weapons — primary/secondary slots (keys 1 & 2 + mouse wheel)

• Hitscan weapons with surface-based impact FX (glass, metal, flesh, dirt)

• Weapon scatter for both projectile and hitscan weapons

• Advanced Shotgun — multi-pellet scatter + shell-by-shell reloading

• Graduated sniper scope zoom, throwable grenades with physics

• Smart ammo management with predicted reloads

💥 PROJECTILE SYSTEM

• Bullet projectiles — single-target with Server-Side Rewind

• Rocket projectiles — custom flight physics + radial explosion damage

• Grenade projectiles — bouncing, timed detonation, radial damage

• Each projectile uses the correct networking model for smooth, lag-free multiplayer

🎁 PICKUPS & BUFFS

• Buff pickups: Heal, Shield, Speed & Jump

• Ammo pickups — per-weapon ammo types

• Smart spawners — specific or random, with configurable respawn timing

• Glowing pickup outlines for clear visibility

🏆 MATCH FLOW & SCORING

• Full match cycle: Warmup → Match → Cooldown, all server-synced

• Team Deathmatch — red vs blue, team spawns, team score, no friendly fire

• Free-for-all deathmatch with individual scoring

• Configurable timers, top-scoring leaderboard, kill feedback, score & defeats tracking

• Winner announcement + automatic match restart

• Cinematic elimination effect (dissolve + elim bot)

📊 HUD, MENUS & SETTINGS

• Dynamic crosshair that reacts to movement, aiming & firing

• Full combat HUD: Health, Shield, Ammo, Carried Ammo, Grenades, Score, Match Timer

• On-character 3D Health & Shield bar — visible to other players

• High-ping warning indicator

• In-game controls panel in Creative Mode — every build key explained on screen

• Main menu with Host / Join and map select, plus a settings screen for graphics and audio

🛠 DEVELOPER FRIENDLY

• Combat, networking and the map builder in clean, documented C++ — locomotion in Blueprint

• Blueprint-friendly — add weapons, ammo types, buffs, projectiles and buildable pieces without touching engine internals

• Add your own models as buildable pieces — drop in a mesh, register it, and it appears in the palette

• Asset references exposed in Project Settings, so moving assets around never breaks the code

• Two full written guide sets online — one for the shooter, one for Creative Mode

• Step-by-step tutorial videos on YouTube

• Modular components (Combat / Lag Compensation / Buff / Builder)

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🎮 TRY BEFORE YOU BUY

The packaged demo is not single-player only — Host / Join is built in, so you and a friend can play it together over a direct IP connection, including a map you just built in Creative Mode.

🔗 Packaged Demo | 🎬 Showcase Video | 🧱 Creative Mode Video | 📘 Documentation | 🎥 Real Online Gameplay (Steam) | ▶️ YouTube Tutorials

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🆕 WHAT'S NEW — FREE FOR EVERY OWNER

• Creative Mode — the full in-game map builder, weather, day / night cycle, and maps that travel to other players over the network

• Team Deathmatch — red vs blue, team spawns, team score, no friendly fire

• Host / Join from the menu with direct IP, not LAN-only

• A settings screen for graphics and audio

• A complete Creative Mode documentation set

• The project moved to Unreal Engine 5.8

Every future update stays free for everyone who owns Ultimate TPS.

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💬 SUPPORT

Need help or have a feature request? Reach out on Discord or by email and I'll respond quickly — fast, friendly support is a promise, not an afterthought. This template is actively developed and your idea might land in the next update.

📩 Discord | Email: [email protected]

⚙️ TECHNICAL DETAILS

• Engine: Unreal Engine 5.8

• Code: C++ (combat, networking, lag compensation, map builder) + Blueprint (locomotion, UI)

• Network: fully replicated & server-authoritative — Listen Server & Dedicated Server, ready for the online subsystem of your choice

Build your multiplayer shooter the right way. Get the Ultimate Third Person Shooter Template today.

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