Description
Ultimate Third Person Shooter Template — Lag Compensation + Creative Mode
A complete third-person shooter framework for Unreal Engine 5 — AAA-quality Motion Matching locomotion, server-authoritative combat and true Server-Side Rewind lag compensation, so every shot is fair even on high ping. Not a movement demo: weapons, projectiles, buffs, pickups, match flow, scoring and HUD are all included and fully replicated.
And it now ships with Creative Mode — an in-game map builder where you and a friend build a map in minutes and play it immediately. No editor, no file sharing.
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🧱 CREATIVE MODE — BUILD A MAP IN-GAME, THEN PLAY IT
• Full in-game map builder — no Unreal Editor needed, your players can use it too
• Place walls, floors, roofs, stairs, props, lights, water and environment pieces from a categorised palette
• Move and Rotate gizmos with grid and angle snapping, plus adjustable fly speed
• Save as many maps as you want, reopen and keep editing them any time
• Play your map instantly — jump straight from build mode into a real match
• The map travels between players over the network: when your friend joins, your map is sent to them and loads on their machine automatically. Nobody has to send or install a file.
• Bundled official maps alongside your own creations in the map select screen
🌦 WEATHER, SKY & TIME OF DAY
• Five weather presets — Clear, Cloudy, Rain, Fog and Snow, with smooth blending between them
• Rain with falling streaks, surface splashes and wet, glossy materials
• Snow that accumulates on every surface — and keeps the footprints players leave behind
• Full day / night cycle with a configurable cycle length, or set the exact hour by hand
• Saved with the map, so it always loads the way you built it
🎯 SPAWNERS & PLAYER STARTS
• Player starts for Neutral, Red Team or Blue Team — the same map works in FFA and team modes
• Weapon, ammo and buff spawners — specific or random, with configurable respawn timing
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🏃 LOCOMOTION & ANIMATION
• Advanced Locomotion System powered by Motion Matching — natural pivots, stops and momentum with zero foot-sliding
• Walk / Run toggle with smooth, replicated speed states
• Fully replicated for simulated proxies — other players animate perfectly, with no per-tick network cost
🌐 NETWORKING & LAG COMPENSATION
• 100% replicated & server-authoritative — damage, ammo and health are always decided by the server (cheat-resistant)
• Works with both Listen Server AND Dedicated Server setups
• Server-Side Rewind (SSR) — fair hit registration on high ping for hitscan, projectiles AND shotgun, with headshot detection
• Client-side prediction — firing, reloading, ammo and weapon swaps feel instant on any connection
• Automatic high-ping warning + smart SSR cutoff when ping gets unfair
• Host / Join from the menu — a standard Unreal listen server with direct IP join, so it is not LAN-only and works over the internet. No matchmaking code included; add your own (Advanced Sessions, Steam, EOS) and the same flow keeps working.
🔫 WEAPONS & COMBAT (C++ Powered)
• Assault Rifle, Pistol, SMG, Sniper, Shotgun, Rocket Launcher, Grenade Launcher
• Pick up, equip & swap weapons — primary/secondary slots (keys 1 & 2 + mouse wheel)
• Hitscan weapons with surface-based impact FX (glass, metal, flesh, dirt)
• Weapon scatter for both projectile and hitscan weapons
• Advanced Shotgun — multi-pellet scatter + shell-by-shell reloading
• Graduated sniper scope zoom, throwable grenades with physics
• Smart ammo management with predicted reloads
💥 PROJECTILE SYSTEM
• Bullet projectiles — single-target with Server-Side Rewind
• Rocket projectiles — custom flight physics + radial explosion damage
• Grenade projectiles — bouncing, timed detonation, radial damage
• Each projectile uses the correct networking model for smooth, lag-free multiplayer
🎁 PICKUPS & BUFFS
• Buff pickups: Heal, Shield, Speed & Jump
• Ammo pickups — per-weapon ammo types
• Smart spawners — specific or random, with configurable respawn timing
• Glowing pickup outlines for clear visibility
🏆 MATCH FLOW & SCORING
• Full match cycle: Warmup → Match → Cooldown, all server-synced
• Team Deathmatch — red vs blue, team spawns, team score, no friendly fire
• Free-for-all deathmatch with individual scoring
• Configurable timers, top-scoring leaderboard, kill feedback, score & defeats tracking
• Winner announcement + automatic match restart
• Cinematic elimination effect (dissolve + elim bot)
📊 HUD, MENUS & SETTINGS
• Dynamic crosshair that reacts to movement, aiming & firing
• Full combat HUD: Health, Shield, Ammo, Carried Ammo, Grenades, Score, Match Timer
• On-character 3D Health & Shield bar — visible to other players
• High-ping warning indicator
• In-game controls panel in Creative Mode — every build key explained on screen
• Main menu with Host / Join and map select, plus a settings screen for graphics and audio
🛠 DEVELOPER FRIENDLY
• Combat, networking and the map builder in clean, documented C++ — locomotion in Blueprint
• Blueprint-friendly — add weapons, ammo types, buffs, projectiles and buildable pieces without touching engine internals
• Add your own models as buildable pieces — drop in a mesh, register it, and it appears in the palette
• Asset references exposed in Project Settings, so moving assets around never breaks the code
• Two full written guide sets online — one for the shooter, one for Creative Mode
• Step-by-step tutorial videos on YouTube
• Modular components (Combat / Lag Compensation / Buff / Builder)
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🎮 TRY BEFORE YOU BUY
The packaged demo is not single-player only — Host / Join is built in, so you and a friend can play it together over a direct IP connection, including a map you just built in Creative Mode.
🔗 Packaged Demo | 🎬 Showcase Video | 🧱 Creative Mode Video | 📘 Documentation | 🎥 Real Online Gameplay (Steam) | ▶️ YouTube Tutorials
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🆕 WHAT'S NEW — FREE FOR EVERY OWNER
• Creative Mode — the full in-game map builder, weather, day / night cycle, and maps that travel to other players over the network
• Team Deathmatch — red vs blue, team spawns, team score, no friendly fire
• Host / Join from the menu with direct IP, not LAN-only
• A settings screen for graphics and audio
• A complete Creative Mode documentation set
• The project moved to Unreal Engine 5.8
Every future update stays free for everyone who owns Ultimate TPS.
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💬 SUPPORT
Need help or have a feature request? Reach out on Discord or by email and I'll respond quickly — fast, friendly support is a promise, not an afterthought. This template is actively developed and your idea might land in the next update.
📩 Discord | Email: [email protected]
⚙️ TECHNICAL DETAILS
• Engine: Unreal Engine 5.8
• Code: C++ (combat, networking, lag compensation, map builder) + Blueprint (locomotion, UI)
• Network: fully replicated & server-authoritative — Listen Server & Dedicated Server, ready for the online subsystem of your choice
Build your multiplayer shooter the right way. Get the Ultimate Third Person Shooter Template today.

















