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설명

Coral Golem is a reef-born construct for fantasy RPG, dungeon crawler and underwater combat projects in Unreal and Unity. Use it as an aquatic boss, sunken-temple guardian or ocean-elemental enemy. The mesh is a high-detail display model with two extra LODs for in-engine performance.

Technical:

Triangles: 199,542 (LOD0). Vertices: 99,750.

Two additional LODs ship in the zip: LOD1 99,749 tris, LOD2 49,875 tris.

Formats: FBX (binary, primary import), GLB, OBJ, USDZ, BLEND.

PBR metalness maps at 4096: base color, normal (OpenGL and DirectX), metallic, roughness, ambient occlusion, plus a packed ORM.

Quad topology (quad ratio 0.94).

UVs are unwrapped with mirrored and stacked islands, which doubles effective texel density on the symmetric body.

Real-world scale, 2.8 m tall on the tallest axis, 1 uu = 1 cm in Unreal (1 m = 100 uu). Pivot at the feet.

No rig and no animation ship.

A humanoid golem built from red and pink reef coral plates, with a brain-coral chest, staghorn coral spikes on the shoulders and arms, barnacle and polyp surface textures, tapered coral-stump legs and a blank coral face. Works as a coral golem, reef guardian or ocean-elemental enemy across aquatic and fantasy scenes.

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