Skip to content
Media 1 for listing ROCA Tools

Description

Documentation | Presentation (Video) | Workflow Guide (Video) | Support & Feedback

ROCA Tools is an Unreal Engine editor plugin designed to reduce repetitive production tasks and keep projects organized through three practical workflow modules.

PIPELINE

Build a consistent Content Browser structure using four dedicated sections:

• Project — Define the project name, create folders, configure the Master Sequence name, environment codes, and shot numbering conventions.

• Levels — Create organized Persistent Levels and their required sublevels. Each sublevel is automatically added to its corresponding Persistent Level.

• Shots — Prepare consistent folder structures for cinematic shots.

• Preview & Generate — Review the complete structure before generating it in the Content Browser.

WORLD ORGANIZER

Scan the current world, identify actors by category, quickly select related elements, and organize them into practical World Outliner folders. Work with the complete world, the Persistent Level, the current selection, or a custom folder.

CINEMATICS

Review Level Sequences, shots, and Cine Camera Actors from a centralized table. Open shots directly, inspect camera information, refresh updated values, and apply supported camera changes across multiple selected shots.

Manage Master Sequence shots by adding, replacing, removing, reordering, and closing gaps. Adjust frame rates, durations, subsequences, and camera settings across multiple selected shots.

ROCA Tools works alongside Unreal Engine’s native systems and is designed for generalists, cinematic artists, environment artists, visualization professionals, freelancers, and small production teams.


MADE FOR ARTISTS
Fewer repetitive clicks. Cleaner projects. More time creating.

Compatible with Unreal Engine 5.6, 5.7, and 5.8.

Included formats