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Physically Based Auto Depth of Field ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Empower your Unity projects by adding real-time, physically-based autofocus across Scriptable Render Pipelines.

๐Ÿ“š Documentation - Your go-to manual.

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๐Ÿ†˜ Support/Inquiry - We're here to help, open a ticket.

๐Ÿš€ Roadmap - Future-proof your projects and let us know where to grow best.

๐ŸงฉCompatibility Across Versions
  • Official Support 2022 | 2023

  • Release Candidate Unity 6* **

  • Legacy 2019 | 2020 | 2021

๐ŸŒŸKey Features
  • Intuitive by Design: Our tool โ€” built upon an existing intuitive workflow grounded in physically-based principles.

  • Flexible workflows: Fully/Semi-automatic, Blend and override with Volumes, Enhance with Cinemachine, Craft reusable states by building presets.

  • Scalable volume integration: Fine-tune even the most dynamic of scenes.

  • Non-destructive workflows: Enable/ disable features and cleanly add or remove from existing projects

  • Integrates: Seamlessly integrate with Cinemachine so you can extend flexible use between gameplay and cinematic scenes.

    * The current asset version will work with Unity 6 but is due a support update. ** Cinemachine 3 currently not supported in Unity 6

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