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Média 1 pour l'article Physically Based Auto Depth of Field

Description

Empower your Unity projects by adding real-time, physically-based autofocus across Scriptable Render Pipelines.

📚 Documentation - Your go-to manual.

🤝 Join Our Discord - Connect and collaborate.

🆘 Support/Inquiry - We're here to help, open a ticket.

🚀 Roadmap - Future-proof your projects and let us know where to grow best.

🧩Compatibility Across Versions
  • Official Support 2022 | 2023

  • Release Candidate Unity 6* **

  • Legacy 2019 | 2020 | 2021

🌟Key Features
  • Intuitive by Design: Our tool built upon an existing intuitive workflow grounded in physically-based principles.

  • Flexible workflows: Fully/Semi-automatic, Blend and override with Volumes, Enhance with Cinemachine, Craft reusable states by building presets.

  • Scalable volume integration: Fine-tune even the most dynamic of scenes.

  • Non-destructive workflows: Enable/ disable features and cleanly add or remove from existing projects

  • Integrates: Seamlessly integrate with Cinemachine so you can extend flexible use between gameplay and cinematic scenes.

    * The current asset version will work with Unity 6 but is due a support update. ** Cinemachine 3 currently not supported in Unity 6

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