
Description
Disclaimer:
Textures & Materials & Particles in the Demo are from Epic Games, so you can only use in Unreal Engine
The icons (prefixed with T_Paragon) are taken from Paragon(Epic Games Copyright) and are only used for demonstration. You may not use them for commercial purposes.
Note: Adding product to your project requires some additional work.
Showcase: Youtube
Playable demo: GoogleDrive
Support: Discord
Document: Github
This is a very flexible system. With it, you can make your game compatible with both Keyboard and Gamepad and make the logic of your project very clear and uncoupled.
It is an event-driven architecture (no parent class, no interface). All communication is done through events. You only need to add a component. In simple terms, all items in the game (Weapon, Skills, Props etc.) are Actor basic types. You don't need to care about the specific type of Actor, so there is no need to use ugly things like Cast to XXX.