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Video: In-game https://youtu.be/9kGVAd0BQVo
Video: Character Blueprint Customization https://youtu.be/Bd80roixG84
A set of male action hero meshes that are rigged to the epic skeleton.
1x Henley Upper Clothing
1x Tanktop Upper Clothing (holsted and unholstered for use with the holster)
1x Jeans Lower Clothing (boots incl.)
1x Holster (fixes on right hip via the belt)
1x Tactical Vest
2x Heads
2x Hairstyles
1x Full Torso with arms
1x Forearms
1x Long arm for sleeveless tops
1x Chest for low crop tops
1x Bicep arm for shortsleeve tops
Each clothing and equipment part comes with unique materials and textures to add variety in color.
Facial morph targets are not supported yet.
LODs can be generated, but are not supported yet whilst we wait for 4.25 (can't seem to save screensize custom settings at the moment on 4.24).
There are different ways to use the parts as documented by Unreal - https://docs.unrealengine.com/en-US/Engine/Animation/WorkingwithModularCharacters/index.html If you prefer not to dive straight in and use the blueprints to customize the characters there is 12 prebuilt characters. In the videos I am customizing the ThirdPersonPlayerBP and swapping the mannequin for a head, then using the green Add Component button to add skeletal meshes to the head, and then changing the mesh and materials where needed. Anim class and anim mode need to match.



















