์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
Global Events plugin ์ œ�ํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
0๊ฐœ์˜ ์ฝ”๋ฉ˜ํŠธ

์„ค๋ช…

๐Ÿ“˜ Documentation | โ˜•๏ธ Discord Community

Plugin version: 1.1

An Efficient Way to Communicate Between Your Blueprints

Our free and easy-to-use plugin leverages the power of Unreal Engine Subsystems to establish a clean, streamlined communication channel between Blueprints.

Why Use It?

  • Eliminate unwanted dependencies between Blueprints

  • Simplify asset migration

  • Enjoy a smoother, more flexible workflow

How It Works

Create a Global Event Identifier

In one Blueprint, bind this Global Event

In another Blueprint, call that Event

Optionally, pass an Object with any variables as a second parameter to include any additional data.

ํฌํ•จ๋œ ํฌ๋งท