馃摌 Documentation | 鈽曪笍 Discord Community
Plugin version: 1.1
An Efficient Way to Communicate Between Your Blueprints
Our free and easy-to-use plugin leverages the power of Unreal Engine Subsystems to establish a clean, streamlined communication channel between Blueprints.
Why Use It?
How It Works
Create a Global Event Identifier
In one Blueprint, bind this Global Event
In another Blueprint, call that Event
Optionally, pass an Object with any variables as a second parameter to include any additional data.