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Média 1 pour l'article Nonuniform Motion VR

Description

A set of Blueprints that allow you to specify the non-uniform or non-linear scale of user movements in the VR space.Perfect for short-term impact on the player.

Depending on the selected FlowScale parameter, the impact can be clearly felt, or vice versa, almost unconscious for the player.

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Includes the Blueprints

- BP_DirectionalFlow - gives acceleration when moving in the selected (permanent) direction.

- BP_PlanarFlow - gives acceleration when moving in a given plane.

- BP_GravityFlow - gives acceleration when moving to a given center. The acceleration is the stronger, the closer the player is to the center.

- BP_RingCenteredFlow - gives acceleration when moving to a given center. The acceleration is the stronger, the closer the player is to the center of the ring located around the center.

- BP_TangentFlow - gives acceleration when moving in the direction of a vector tangent to the center. Due to this, the user can accelerate around the center.

- BP_AfterpartyFlow - randomly changes the user's direction of movement in space, as if the user is very (very, very) drunk.

- BP_CoverFlow - gives acceleration in the Z-axis if the height of the player's head is below a certain level. Can be used for more convenient use of covers, as well as picking up items from the floor.

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