Descripción
A data-driven, integrated UI system uniquely designed for offline custom mission modes
Supports multiple fireteams with a Level Waypoint placement tool
The Menus use Data Tables for maps, characters, etc for a modular, scalable system
Squad configurations and mission plans can be saved and loaded
Lightweight and optimized
For a similar system that is tailored for a Story Mode UI, try: Campaign Manager Plugin
Disclaimers:
-All core widgets are built in C++ as Slate CompoundWidgets. While they appear as standard menu items in-game, you will not be able to open the widgets in the Designer view as you would in Editor-created Widget blueprints.
-The images seen in the screenshot and example project are for not part of the product, they are samples included in the example project and Demo to show the scalability of the system.
