
설명
Build a convenience store interior that is already stocked. Drop in the complete store, use one of the ready-made sections, or place the 160 modules yourself.
Everything is 1 unit = 1 meter on a 2 m grid, with 3.2 m walls. The demo store interior is 10 x 14 m.
WHAT YOU GET
160 models:
- Products (90): packaged goods, drinks, snacks and household items
- Architecture (32): walls, floors, ceiling with grid, facade, entrance
- Publications (16): magazines
- Counter props (11): POS terminal, card reader, barcode scanner, receipt printer, change tray, cup stack, bags and more
- Equipment (5), fixtures (4), furniture (2)
The 90 products are 15 base shapes with 6 surface designs each. They share geometry, so ninety variants does not mean ninety unique shapes. That is how the shelves stay full without the mesh count exploding.
Seven assembled prefabs so you do not have to stock shelves by hand:
- Store_Complete - the whole furnished store
- Stocked_Aisle_1 / 2 / 3
- Stocked_Refrigerator_Wall
- Stocked_Magazine_Rack
- Equipped_Checkout
Also included: day and night demo scenes for both engines, 162 lower-detail meshes giving LOD0/1/2 on 81 of the models, 405 box colliders, 640 PBR maps, and setup notes in English and Korean.
FORMATS
- Unreal Engine 5.8.2: static meshes with UCX collision, materials, day/night maps
- Unity 2022.3 URP: prefabs, URP Lit materials, box collision, day/night scenes
- FBX: 160 models plus 162 LOD meshes with a shared texture set
- GLB: 160 self-contained files with embedded textures, plus the assembled presets
TECHNICAL
- Triangles: 206,342 total across the 160 models at LOD0. Range 12 to 7,204 per model, 1,290 average
- LODs: 81 models carry LOD0 / LOD1 / LOD2. The rest are small props where one mesh is cheaper than a LOD group
- Textures: 640 maps - BaseColor, Normal (tangent space), MetallicSmoothness and ORM per model. 576 at 1024x1024, 60 at 512x512, 4 at 2048x2048
- Materials: 159
- UVs: non-overlapping UV0, plus a UV1 channel for lightmap baking
- Collision: simple box collision, 405 boxes
- Rigging and animation: none
HOW THIS WAS MADE
The meshes came out of procedural Blender scripts that I wrote with AI assistance, then reviewed and re-ran until the output matched the spec. The artwork on packaging, food and magazine covers is AI-generated and original to this pack, baked onto the meshes as textures. No text-to-3D service, photo scan, stock model or downloaded texture was used.
All packaging and publication designs are invented and unbranded. They do not represent or claim affiliation with any real product or company. People on magazine covers are anonymous silhouettes with no facial detail.
WHAT THIS IS NOT
Environment art only. There is no player controller, no checkout or shop logic, no inventory system, no characters, no exterior street, no audio and no UI. The Unity package targets URP only - Built-in and HDRP are not configured. The Unreal demo maps use Lumen with DX12/SM6, so they need a desktop-class target. Mobile and VR performance, baked lighting quality and frame rates are not certified.














