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Media 0 for listing MGT Multiplayer Gravity Template

Description

Dynamic gravity that really works in multiplayer for players, physical objects, AI bots and Spaceships

Unlike other altered gravity systems that have difficulty supporting replication in multiplayer, MGT does not turn the player into a physical object: it relies on the native character movement component.

Using the character movement component allows Multiplayer Gravity Template to benefit from all the native prediction systems that are designed and optimized by Epic in order to limit as much as possible lags in multiplayer.

MGT is even more advanced than the system I used in the development of the Galactic Goal game

Multiplayer Gravity Template (MGT) is a very easy to use dynamic gravity system for Unreal Engine that really works in multiplayer games for players and physical objects.

Multiplayer Gravity Template (MGT) is the first gravity system that allows :

I am at your disposal to help you if you encounter any difficulties.

Please do not hesitate to contact me to tell me what you would like me to develop to further improve MGT. I'd love to see how you fit it into your projects and understand if there are things you can do to make the integration even easier.

Regards

Christophe

New feature Included:

MGT + Worldscape (beta *)

MGT + Voxel Plugin integration Tuto video (Alpha *)

* If you are using Worldscape or Voxel Plugin, please watch the tutorial before purchasing MGT. This implementation is possible but expriemental.

Join MGT discord community

Community main contributors:

Included formats

  • logo of Unreal Engine format