
Açıklama
ITK23 is a fully functional, real-time ready anti-air cannon designed for games, simulations, and interactive projects.
This asset goes beyond a static prop by including built-in mechanics such as targeting, firing, and stance transitions, all implemented using efficient, non-skeletal systems.
👉 Watch the full demo video: Demo Video
⚙️ Key Features
Realistic targeting system with animated control rollers
Functional firing system with Niagara muzzle flashes
Visible tracer rounds for realistic fire adjustment and feedback
Stance switching between transport and firing modes
Support for character interaction (e.g. hands attached to controls)
Lightweight implementation using timeline-based animations
Clean structure designed for easy integration and modification
🎮 Demo & Integration
A demo level with UI is included to showcase all functionality.
This can be used as a starting point for integrating the cannon into your own project.
📦 Included Components
Frame
Rotating top section
Dual rotating guns
Targeting rollers
Tire swivels
Wheels
Additional:
Muzzle flash planes
Muzzle flash cone
Tracer projectile visuals
⚡ Technical Details
Meshes: 9 unique static meshes
Animations:
2 timeline animations (stance change, recoil/shake)
Continuous targeting animation (tick-based)
Triangle Count: ~127K tris (optimized for real-time use)
Materials: 2 (cannon, wheels)
Textures:
3× 4K + 3× 2K + muzzle flash textures
Base Color, Normal (DX + GL), RMA (Roughness/Metallic/AO)
LODs: Automatically generated
Collisions: Automatically generated
🧩 Formats Included
Unreal Engine project
Blender file
FBX
GLB
💡 Designed for Real-Time Use
Built with performance and usability in mind, this asset is suitable for:
Games
Simulations
Prototyping
Interactive visualizations














