콘텐츠로 건너뛰기
Transit Hub Blockout Kit 제품 등록을 위한 미디어 1개
0개의 코멘트

설명

OVERVIEW

Blockout kit for train stations, metro platforms and security checkpoints, built at real-world scale. Every piece has measured dimensions, convex collision and sockets, so the layout survives the art pass. Replace the art later; the metrics stay.

Greybox by design: function-coded colours on a world-aligned metre grid, no PBR textures on the kit assets, no LODs.

The kit includes the seating, accessibility, architecture and metrics assets of our Transit Seating Kit, rebuilt for UE 5.8.

WHAT'S INSIDE

  • 163 static meshes: 114 placeable assets plus 49 parts used inside Blueprints and row generators (kept in Parts folders).

  • Checkpoint: optical speed gate, walk-through metal detector, two-officer inspection booth, queue barriers 1400 / 3000, lane and arrow markings, HVM bollard.

  • Platform & track: metro platform edge 5 m (1100 above rail head, tactile strip, waiting line), full- and half-height platform screen door bays 5 m, track module 5 m, 20.4 m metro car, canopy bay 6 m with column, overhead line mast and wire.

  • Vertical transport: parametric lift (2–8 floors), escalators rise 4000 / 6000 with Up and Down signs, stair rise 6600, 1:12 ramp.

  • Seating: beam seating 2 / 3 / 4 / 6 and back-to-back 2×4, metro bench with glass partitions, platform bench, perch row, standard and bariatric chairs, stools 380 / 480 / 580, office chair, priority seat, wall tip-up seat, train seat pair and table.

  • Accessibility: reference wheelchair (drivable), wheelchair bay backrest, three wheelchair floor markings, companion-seat marker.

  • Station systems & machines: departure board, overhead and exit signs, station clock, CCTV camera, help point, kiosks, ticket and vending machines, luggage lockers, drinking fountain, litter bin, fire extinguisher cabinet, bike stand, bicycle, cabin bag, exposed pipe run.

  • Architecture: 26 pieces (24 on a 0.5 m grid + pipe run and wall catwalk): floors 1 / 2 / 4 m, walls 1 / 2 / 4 m, door and window walls, partitions, columns, piers, roof rib, glazed entrance, bay divider, glass balustrade, plinth, step, ramps, tactile strip.

  • Metrics: 18 helpers: UE character capsules, standing and seated figures, headroom volumes, wheelchair clearance and 1500 turning circle, clear floor space, aisle guides, escalator run-off, lift landing, platform clearance lines.

  • 18 prefabs: checkpoint lane pair, PSD bays, lift assemblies R4000 / R6000 / R6600, escalators, ticket bank, vending pair, wheelchair spaces, train bays, row spacing.

  • Map: L_THK_Overview: every placeable asset by zone, plus a playable interaction zone at the Player Start.

FEATURES

  • Interactive, press E: 8 Blueprints, tested by playing in PIE.

  • Lift: 2–8 floors, storey presets or custom heights, doors Front / Back / Both / Blind per floor. Two floors: E rides to the other one. Three or more: a floor menu.

  • Escalator: Direction Up / Down / Stopped, 0.5 m/s along the incline. E cycles the direction.

  • Wheelchair: sit in and drive. Three gears (0.5 / 1.0 / 1.6 m/s), keys 1 / 2 / 3, mouse wheel or Shift.

  • Seats and wall tip-up seat: sit and stand with a static sitting pose.

  • Speed gate (wings swing 90°), metal detector (pass / alarm), platform screen doors (leaves slide 1050 mm).

  • Any character: drop BP_THK_InteractionSetup in the level. It adds the interactor component and the E mapping to the player's pawn.

  • Demo character included: press Play on the Overview map and walk, sit, drive and ride.

  • Modular rows along a spline: 14 PCG spline rows in UE; 15 Geometry Nodes generators in Blender (14 rows plus the lift). Draw a polyline and get whole modules per segment, end pieces and no overlaps at corners.

  • Collision and sockets: 451 convex UCX hulls; 192 sockets (sit points, hinges, door leaves, snap points), X forward, Z up.

  • Real dimensions: sizes follow published values (ADA 2010, EU PRM TSI, EN 81-70, BS 8300 and others, listed in the PDF). This is not a compliance certification.

  • One switch: function colours or monochrome, grid strength, for every material at once.

TECHNICAL DETAILS

  • Number of unique meshes: 163 (114 placeable, 49 parts)

  • Collision: yes, custom: 451 convex UCX hulls. Floor markings and metric helpers have none.

  • Sockets: 192

  • Triangle count: 8–1,086 per mesh

  • LODs: none (blockout). Nanite: not used.

  • Materials: 3 master materials, 17 material instances, 1 material parameter collection

  • Textures: kit — 1 grid mask (non-colour), no PBR textures; the included Epic demo character keeps its own materials.

  • UVs: box projection, 1 UV = 1 m. Lightmap UVs generated by UE on import.

  • Scale: real world. 1 uu = 1 cm (UE), 1 unit = 1 m (Blender).

  • Blueprints: 8 interactive, 14 spline rows (PCG), 18 prefabs, interaction interface, component and setup actor, lift floor menu widget

  • Plugins: PCG (spline rows)

  • Maps: 1 (L_THK_Overview)

  • Third-party content: Unreal Engine Third Person template content (demo character, game mode, input, locomotion animations) in Content/TransitHubKit/Demo only; not in the FBX, GLB or USD exports. Credits at the end of the description.

  • Important: greybox / blockout kit. No PBR textures on kit assets, no final art.

COMPATIBILITY

  • Unreal Engine 5.8 project (Content/TransitHubKit).

  • Blender 5.1 asset library with catalogs, generators and prefabs.

  • FBX (with UCX collision and sockets), GLB, USD: use the meshes in other engine versions and other tools.

  • Interactive Blueprints work with your own character through BP_THK_InteractionSetup; sitting poses target the UE5 Mannequin skeleton.

DOCUMENTATION

  • PDF catalog (44 pages, included with every download): every asset with size, triangles, collision, sockets and source norm; installation for UE and Blender, conventions, materials, prefabs, modular rows, interaction setup, metrics and the Overview map.

CREDITS

This pack includes a small set of Unreal Engine Third Person template content (UE5 Mannequin skeleton, SKM_Quinn_Simple mesh, materials, Third Person AnimBP and locomotion animations; character, game mode and input assets are renamed and modified) © Epic Games, Inc., used under the Unreal Engine End User License Agreement (https://www.unrealengine.com/eula/unreal) and for use with Unreal Engine only. Unreal and Unreal Engine are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere. All other content is original work of the publisher.

포함된 포맷