
Description
version 0.6
Hi everyone,
I am sharing with you my very first Unreal project on FAB. Please bear in mind that this is an early release and more updates will come as time goes by.
First of all, I want to give credit to NASA Earth Observatory and NASA for all the textures which I have downloaded and edited.
Description is not final and will be updated when more features are added to the project.
About the project :
Earth, Moon and Clouds are using UDIMs tiles. There are 50 UDIMS for each.
Each textures have a resolution of 1024x1024.
Total resolution for the 10x5 UDIM tiles is 10240x5120
There are differents masters material for each and all have material instances with different parameters to tweak.
Here is a link to showcase what you can achieve with the project as of version v0.2 : Cinematic Presentation Video
Also, following the link above, you will be able to find the project with higher resolution textures. It is in the description of the video.
update v0.6
GENERAL
Added Level Sequences shots that you can see in the preview video
Added 3 new Material Function . MF_LightDirection2Input has been removed
MF_GeyscaleToNormals : Convert Height maps to Normal map
MF_LightDirectionMask_Smooth : Smoother version of MF_LightDirection2Input
MF_MaskTopBottomSphere : Mask used to hide clouds distortion at the poles
Added PostProcess Volume bloom for the Sun
Cleaned and optimized materials
Added AcesCG OCIO Config, 4k Cinematic Config, Movie Render Graph Config to render elements separately
EARTH
Added more controls for the city lights color look
Added a shaded atmoshphere
Added aurora/northern lights 2D
Fixed mesh issue when activating displacement
CLOUDS
Added normal map for clouds A
Cleaned up clouds material and improved north and south poles texture mask
If you have any suggestion or questions, feel free to contact me.