
説明
This Material Pack creates PlayStation-era retro inspired visuals using material functions, instances and post-process effects to achieve
Vertex Jitter
Pixelation
Banding
Dithering
Designed for fast iteration, clean graphs, and artist-friendly workflows.
CORE FEATURES
Content-only plugin (no C++ required)
Drag-and-drop Material Functions
Clean, categorized parameters with sensible defaults
Designed for both static and animated meshes
Works seamlessly with skeletal meshes (no UV crawl or detail sliding)
Demo level included for instant preview and tuning
Post Process Materials
PP_DitherPSX
Full PSX-style post processing including dithering, color banding, and pixelationPP_PixelatePSX
Lightweight post process focused on pixelation only
Material Functions
MF_Pixelate
Reusable pixelation function for materials and post effectsMF_VertexSnap
Retro vertex snapping / jitter to emulate low-precision PSX geometryMF_WorldAligned
World-aligned detail patterns that stick to animated skeletal and static meshes (no texture sliding)
Textures
T_Dither
T_Mottle
T_Pixels
How To
Use Post Process Materials in PostProcess Volumes
Use Material Functions in Materials
Checkout the Demo Content and explore the single node simplicity
USE CASES
PSX-style horror, survival, and retro action games
Stylized lo-fi visuals without heavy shader complexity
Rapid visual prototyping with consistent results
Artist-driven workflows without technical setup friction
PRIMERS
Part of the Primer series, this plugin prioritizes clarity, control, and practical workflows.









