
설명
This system includes a custom blueprint only combat system and an inventory system.
The combat system lets you make your characters and enemies attack with only a montage, some combat data and some preparation.
Features:
Categorized Inventory system
Damaging system with stats (health system)
Stance breaking (hit, stun, death placeholder animations)
Weapon stats
Attack varieties:
Melee
Projectile
Summon (basically projectile, but without movement)
Combo Attacks (optional)
Switching between different weapons and shields (this asset only contains 1 shield)
Block damage with shield
Enemy item drops
Basic melee and projectile enemy ai
I recommend not to use the same assets (meshes, widgets, vfx), as these are mostly placeholders
The inventory system is not grid based, it stores items by custom categories and does not have storage limits
(if you want an rpg system without combat, check out my other listing: Basic RPG systems)



