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描述

High-fidelity, photorealistic submerged gravel and riverbed PBR material featuring detailed wet pebbles, organic stone debris, and realistic standing water reflection layers. Built with an advanced Master Material graph powered by Texture Bombing (stochastic anti-tiling) logic to completely eliminate repetitive tiling patterns across expansive riverbeds, shorelines, and flooded terrains.

Key Features:

  • Stochastic Anti-Tiling: Integrated Texture Bombing algorithm that seamlessly randomizes UV offsets to break tiling artifacts on large waterbed surfaces.

  • Realistic Surface Water Layers: Precision Roughness and Specular tuning to render believable water sheen, shallow puddles, and glossy wet pebble surfaces.

  • Unreal Engine Ready: Native support for UE 4.27+ with plug-and-play Material Instance setups for UE 5+.

  • Multi-Resolution Support: Includes uncompressed TGA texture sets in 8K (8192x8192), 4K (4096x4096), and 2K (2048x2048) resolutions.

  • Smart ORD Channel Packing: VRAM-optimized packed maps (Red: Ambient Occlusion / Green: Roughness / Blue: Height for Displacement).

  • DirectX Normal Map: Y- inverted format for pixel-accurate lighting response on micro-pebble geometry.

  • Advanced Shader Pipeline: Features Pixel Depth Offset (PDO) for soft mesh intersection and World Position Offset (WPO) configured for UE5 Nanite displacement.

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